Search found 15 matches

by NinjaEskimo012
Mon May 22, 2017 12:59 am
Forum: House Rules
Topic: More Defensive Artillery
Replies: 6
Views: 948

Re: More Defensive Artillery

First off, I agree with Game Master and Wild Bill that "Artillery was mostly a defensive unit during WWII and proved to be the basic weapon of fighting tanks." In terms of game mechanics, anti-tank guns should be considered as part of the artillery piece, as the majority of them (with some exception...
by NinjaEskimo012
Sun May 21, 2017 1:46 pm
Forum: House Rules
Topic: Modified tech., Elite Infantry, Neutrals, & A-Bombs for 50th
Replies: 1
Views: 1053

Re: Modified tech., Elite Infantry, Neutrals, & A-Bombs for 50th

These rules are great, Viracocha! Especially like the coastal guns, makes an amphibious assault against the southern flank of the Eastern Front a distinct possibility, despite the danger.
by NinjaEskimo012
Sun May 21, 2017 8:33 am
Forum: House Rules
Topic: Gameplay mechanics: Defensive reinforcements, capital loss
Replies: 4
Views: 1122

Re: Gameplay mechanics: Defensive reinforcements, capital loss

I agree with turner and Imperious leader in that: - there should be more Victory Cities in general - the loss of your capital should not preclude your ability to keep fighting in the war - facilities should receive some sort of damage upon capture (scorched-earth policy/general nature of warfare) Pe...
by NinjaEskimo012
Sun May 21, 2017 7:42 am
Forum: House Rules
Topic: Gibraltar
Replies: 2
Views: 1076

Re: Gibraltar

One could also look at the facts: Gibraltar was captured by the British and Dutch during the War of Spanish Succession, and Hong Kong was a historically important trading port for the British prior to, during, and after the Opium Wars against China. Both territories were ceded by their original owne...
by NinjaEskimo012
Sat May 20, 2017 7:20 pm
Forum: Advanced - Axis & Allies:2nd Stage
Topic: My advanced map design
Replies: 40
Views: 17446

Re: My advanced map design

Hey Defiance, Just now reading this thread, but none of the links are working, so I'm not able to look at the improvements everyone's talking about. Would you mind posting a link? I can give you my email address in a PM if you'd prefer to send a jpeg. I'm eager to see what you've done, because I'm c...
by NinjaEskimo012
Fri May 19, 2017 4:55 am
Forum: House Rules
Topic: Considering a house rule on naval bases
Replies: 2
Views: 1591

Re: Considering a house rule on naval bases

Hey, so I just read this, and the house rule that I use is that a Naval Base can only support 5 ships a turn (repair/fuel). Naval Base (costs15/supports5*) - can be built anywhere along the coast, limit 2 per territory/1 per island - can have up to two additions (Dry Dock, Submarine Pen, Fueling Dep...
by NinjaEskimo012
Fri May 19, 2017 4:40 am
Forum: House Rules
Topic: My naval warfare system
Replies: 5
Views: 2330

Re: My naval warfare system

Hey Der Kuenstler, would you mind posting your naval warfare system again? I'm looking for ways to improve the naval system in the game, and I'd like to see how my system compares to yours. For starters, I use some modified rules: 1. Artillery defend at a 3 when paired with two Infantry (or Infantry...
by NinjaEskimo012
Sun Jan 01, 2017 4:44 am
Forum: Axis & Allies: Global 1940
Topic: The most important add on I made for the game
Replies: 1
Views: 4353

Re: The most important add on I made for the game

Nice! Got those custom-made, or were you able to order them? :-)