Search found 121 matches

by Black_Elk
Mon Aug 04, 2014 10:02 pm
Forum: Talk to Larry
Topic: What's next for A&A?
Replies: 40
Views: 13938

Re: What's next for A&A?

War Room! That's the one I want to hear more about :D I have very little interest in Axis and Allies games that try to cover periods other than the second world war. I recognize the power of the brand, and I can see how the 1914-18 conflict could be be brought into the franchise under the same "A&A"...
by Black_Elk
Thu Jul 31, 2014 10:55 pm
Forum: House Rules
Topic: Roll for turn order
Replies: 2
Views: 3406

Re: Roll for turn order

I have been playing games using the variable start system outlined above for most of the month. Starting on the 4th, Independence Day Rules, and wrapping up the first round of playtesting before we kick into Aug. I am playing principly with my buddy Tony for the long FTF games, and solitaire for the...
by Black_Elk
Mon Jul 14, 2014 5:09 am
Forum: House Rules
Topic: Roll for turn order
Replies: 2
Views: 3406

Re: Roll for turn order

I have been staying up late at night, once again, trying to develop a workable system for this on an existing A&A board. :D This is the system I am currently exploring on the AA50 board, using the 1942 start date for now. Set the board as normal Standard turn order, J-R-G-UK-IT-USA (I always lay the...
by Black_Elk
Fri Jul 11, 2014 1:56 am
Forum: Talk to Larry
Topic: Removing Factories: Replacing them with VCs
Replies: 9
Views: 7296

Re: Removing Factories: Replacing them with VCs

I believe I have just hit on a solution to our issues! I'm interested to hear what you think VC = Victory City VC = Victory Complex, (or Victory Center, or Victory Core, whatever seems best) Victory Complexes produce units. They represent industrial centers or cores within a territory. They can be s...
by Black_Elk
Wed Jul 09, 2014 7:43 pm
Forum: Talk to Larry
Topic: Removing Factories: Replacing them with VCs
Replies: 9
Views: 7296

Re: Removing Factories: Replacing them with VCs

I wish I had a teacher that awesome back when I was in school! A&A is such a fantastic tool for teaching. You end up retaining a lot of information through gameplay, that might otherwise get lost just trying to memorize by rote, and have fun at the same time. My first intro to Classic was on a rainy...
by Black_Elk
Tue Jul 08, 2014 8:17 pm
Forum: Talk to Larry
Topic: Removing Factories: Replacing them with VCs
Replies: 9
Views: 7296

Re: Removing Factories: Replacing them with VCs

Ok let me clarify what I mean by "historical accuracy." A game which models real world production perfectly, but which fails to encourage fighting in those areas where the war actually occurred, is basically failing in what should be it's primary objective. Preferable to this is a game which departs...
by Black_Elk
Tue Jul 08, 2014 1:19 pm
Forum: Axis & Allies: Anniversary Edition
Topic: Victory Cities:
Replies: 11
Views: 9696

Re: Victory Cities:

Interesting thought on VC as the only production centers, but the game has evolved to where islands like Philippines or Hawaii aren't eligible for IC anymore (I think that is a good thing). I think the 1940 games introduced a level of complexity and a level of nuance with respect to production rule...
by Black_Elk
Tue Jul 08, 2014 2:47 am
Forum: Axis & Allies: Anniversary Edition
Topic: Victory Cities:
Replies: 11
Views: 9696

Re: Victory Cities:

This is how I use VCs The Victory City replaces the factory unit. All VCs are given a starting factory, and no new factories may be purchased beyond these Victory Cities. This grantees that all VCs are significant to the gameplay (whether or not you choose to pay attention to them in determining vic...