Search found 121 matches

by Black_Elk
Tue Jul 08, 2014 2:01 am
Forum: Talk to Larry
Topic: Removing Factories: Replacing them with VCs
Replies: 9
Views: 7578

Removing Factories: Replacing them with VCs

This is my idea, get rid of the factory unit altogether. Instead have Victory Cities serve as factories, which produce units up to the printed IPC value. I see several advantages to doing this... 1. Saves space, no need for an actual unit. 2. Makes VCs significant in terms of the gameplay mechanics ...
by Black_Elk
Thu Jun 05, 2014 6:27 am
Forum: Axis & Allies: Anniversary Edition
Topic: How I play AA50: 18vc starting factories
Replies: 0
Views: 9525

How I play AA50: 18vc starting factories

All VCs are given a starting factory No new production may be purchased China moves first in the turn order 41: China, Germany, Russia, Japan, Britain, Italy, America (back to China) 42: China, Japan, Russia, Germany, Britain, Italy, America (back to China) Bid for additional Chinese infantry, limit...
by Black_Elk
Thu Mar 27, 2014 12:17 am
Forum: Axis & Allies 1941
Topic: Balance Issues?
Replies: 60
Views: 33078

Re: Balance Issues?

I think the addition of the artillery unit would go a long way towards promoting overall balance. This is a bigger issue than anything to do with the unit set up. Additional destroyers and infantry are all well and good, but it is the lack of the artillery unit, which pushes the game into the old di...
by Black_Elk
Tue Mar 04, 2014 1:13 am
Forum: Axis & Allies 1941
Topic: Fighter camping
Replies: 0
Views: 9103

Fighter camping

I'm not sure if this is an exploit, or a balancing mechanism that was thought out beforehand, but in practically every game I have seen these things happen frequently enough... W. Allied fighters defending Moscow while threatening Berlin 3 moves Japanese fighters defending Berlin while threatening M...
by Black_Elk
Fri Feb 28, 2014 7:12 pm
Forum: General Discussion
Topic: Why Hawaii matters
Replies: 4
Views: 6846

Why Hawaii matters

I would like to outline my simple argument for Hawaii Please note the historical map below, the curious projection of which, helps to illustrate why Hawaii means what it means, when the Japanese Empire is at war with the United states... This is all I'm saying... Hawaii 1 ipc, Borneo 1, Dutch East I...
by Black_Elk
Tue Feb 04, 2014 8:38 pm
Forum: Axis & Allies 1942 2nd Edition
Topic: 2nd Edition Economy
Replies: 6
Views: 5764

Re: 2nd Edition Economy

Could you simplify the rule further, so that the Non Aggression Pact is only in effect until the first capital falls? Because that seems like it would leave more options for the endgame.
by Black_Elk
Tue Feb 04, 2014 7:33 pm
Forum: Axis & Allies 1942 2nd Edition
Topic: 2nd Edition Economy
Replies: 6
Views: 5764

Re: 2nd Edition Economy

I like a safe factory behind the Urals, or other ideas for map redesigns. But on the 1942 2ed board as it is, if you go strict Non-Aggression pact (where basically G has to take Moscow to prevail in the endgame) you kind of hamstring the Axis. Makes the north critical because if you can push the Ger...
by Black_Elk
Tue Jan 14, 2014 10:43 pm
Forum: Axis & Allies: Anniversary Edition
Topic: AA50 REPRINT PETITION
Replies: 132
Views: 40145

Re: AA50 REPRINT PETITION

Bought one last time, but I would buy another right now for sure. It is the best game to date, and the best looking, even if the china rules still drive me insane! :)

If re-issued please give us the paper money? It's important, just like the plastic factories. These things make a difference to me