About National Advantages

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Juggernought
Posts: 150
Joined: Sun Jun 13, 2004 6:19 pm

About National Advantages

Post by Juggernought » Tue Jul 06, 2004 6:38 am

Hi Harry, do you found any of my following advantages to be useful and will consider adopting some of them? Why and why not???

Soviet Union National Advantages

Assault Guns (variant 1)
Soviet army had had brought its use of artillery to fine art. They produced massed heavy self-propelled guns as ‘breakthrough’ artillery, designed to accompany infantry to deal with strongpoints or obstacles.
Each of your attacking tanks increases one matching infantry to an attack roll of 2 or less.

Assault Guns (variant 2)
Soviet army had had brought its use of artillery to fine art. They produced massed heavy self-propelled guns as ‘breakthrough’ artillery, designed to accompany infantry to deal with strongpoints or obstacles.
Your artillery have a move of 2 and give one matching infantry one additional movement allowance. An artillery and infantry combination may blitz as tanks do.

Tank Destroyers
Soviet army developed tank destroyers in order to deal more effectively with the German tanks. These armor roamed the battlefields to ambush enemy tanks - armed with more powerful guns than similar tanks.
Your tanks defends on a 4 (5 if you have the Heavy Tanks development) as long as the attacker has tanks in the battle. This advantage does not affect the Guard Tank Regiments advantage.

Katyusha Rockets
The Soviets were able to supplement the artillery with massed batteries of rocket launchers. The sheer volume of fire more than compensated for individual lack of accuracy.
Your artillery attacks on a 3, for the first combat cycle only. Thereafter, only one artillery unit can retain this increased attack factor of 3.

Guard Tank Regiments
Russia used heavy tank regiments as guards of Moscow. Invulnerable to any standard anti-tank weapons available of that time, these tanks were instrumental in saving the capital.
Your tanks in Russia defends on a 5.

Conscripts
The Red Army won many battles with their raw manpower, by using untrained infantry and many times unequipped.
During your mobilize new units phase, you may place one of your infantry for free in one of the following territories if you control it: Belorussia, Ukraine S.S.R., West Russia or any red territories. This free unit is in addition to the group of units you just purchased.

Germany National Advantages

U-Boat Program
During World War II, 1,162 U-Boats were built, and these U-Boats sank 14,687,231 tons of Allied shipping.
Your submarines now cost 6 IPC's.

Jagd Panzers
The Germans put their early war experience into the development of tank destroyers. These armor roamed the battlefields to ambush enemy tanks - armed with more powerful guns than similar tanks.
Your tanks defends on a 4 (5 if you have the Heavy Tanks development)as long as the attacker has tanks in the battle.

Science Program
Tremendous advances were made by German technicians in the field of weapons development, due to the huge amount of resources put into that field.
You may now roll one research die for free each turn.

Panzergrenadiers (variant 1)
During World War II, the Germans had troop units that were designed for fighting alongside tanks. These were fully motorised units, so that they could at all times keep up with the tanks. These were the Panzergrenadiers.
Your infantry have a move of 2 and may blitz as tanks do, but no panzerblitz (SS Panzers as I call the advantage).

SS Panzergrenadiers (variant 2)
The Germans used elite troops that were designed for fighting alongside tanks, favoured with a greater proportion of the best equipment . These troops were fully motorised units, so that they could at all times keep up with the tanks.
The Panzergrenadiers advantage implies that each tank give one matching infantry one additional movement allowance and an increased attack capability of 2 or less in the first cycle of combat only. The tank and the infantry unit must leave from the same territory.

Tiger Tanks
A single Tiger tank could halt the advance of a complete armoured division. These tanks were massively protected and had an extremely powerful anti-tank gun, which were more than adequate to deal with any allied armoured fighting vehicle of that time.
Every third tank you have in each combat cycle, attack or defend on a 4.

88s - multi purpose gun
The German 88's main purpose was as a heavy anti-aircraft gun at the beginning of the war, but as the war progressed, it was found to be effective in a great variety of roles.
You may choose to use your artillery as an Anti-Tank gun or Anti-Aircraft gun. The choice of how artillery is to be directed must be declared during the first round of combat and may not be redirected on a new target during the combat.

An AT or AA gun may fire once during the opening fire step of combat, but only in defence during the first cycle of combat. Each AT gun defends on a 2 and each AA gun defends on a 1. The casualties, tanks or aircraft, have no chance to counterattack.

Is the 88s advantage useful?

If Germany has Fortress Europe:
3/6 * 3 IPC’s = 1,5 IPC’s
2/6 * 5 IPC’s = 1,7 IPC’s
1/6 * 10 IPC’s = 1,7 IPC’s

If Germany hasn’t Fortress Europe:
2/6 * 3 IPC’s = 1 IPC
2/6 * 5 IPC’s = 1,7 IPC’s
1/6 * 10 IPC’s = 1,7 IPC’s

United Kingdom National Advantages

British Commonwealth Troops
The British Commonwealth Troops served in all theatres in WWII - from Europe to North Africa to South-East Asia.
During your mobilize new units phase, you may place one of your infantry in one of the following territories if you control it: India, Western Canada, Eastern Canada, Australia, South Africa, Anglo-Egypt, or New Zealand. This unit has to be purchased. You cannot mobilize more units than the income value of the territoy, no matter if the territory contains an industrial complex.

Flying-Boats
Flying-boats played a vital role in fighting the U-boat blockade around Britain. This important weapon was a deadly adversary to enemy submarines or warships.
Your bomber may defend adjecent seazones on a 3 and has a special ability of submarine disruption ( See Special Abilities for Destroyers in Appendix I: Unit Profiles).


Japan National Advantages

Floatplane Fighters (variant 1)
With an empire stretching across thousands of kilometres of the Pacific, the Japanese specialised in good floatplane fighters.
Your fighters may treat islands and adjacent sea zones as one. Therefore your fighters can defend in an adjacent sea zone, but can only defend in naval or land combat on the same turn.

3. Floatplane Fighters (variant 2)
With an empire stretching across thousands of kilometers of the Pacific, the Japanese specialized in good floatplane fighters.
Your fighters may treat islands you control and adjacent sea zones as one. Therefore your fighters can travel in and out from an island group you control at no cost of movement.

Dreadnoughts (variant 1)
Dreadnoughts or leviathans like Yamato and Musashi were the largest and most powerful battleships the world has ever seen.
Your battleships attack and defend on a 5.

4. Dreadnoughts (variant 2)
Dreadnoughts or leviathans like Yamato and Musashi were the largest and most powerful battelships the world has ever seen.
Your battelships have a first-strike capability (both attack and defense qualify). This capability is for the first round only. Any casualties are destroyed and removed from play, with no chance to counter-attack (it does not disrupt the special ability of a submarine).


United States National Advantages

1. Lend-Lease Program
During World War II, the U.S. military began administrating what became known as the “lend-lease program”. In this program, the U.S. gifted its allies with an array of military equipment and munitions, including ships.
During your mobilize new units phase, you can convert one U.S. unit to an equivalent U.K. or Soviet unit. The conversion can only take place on an allied territory containing an industrial complex or in a sea zone adjacent to it. Remove the affected unit from play and replace it with the same unit of your allys' color.

Liberty Ship Program
In 1941, the U.S. embarked on a massive expansion of the merchant marine fleet under the auspices of the Emergency Shipbuilding Program. The standard Liberty ship was the centerpiece of this program.
Your transports now cost 6 IPC’s.

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