MOVEMENT

What do you want to see in an advanced A&A game?
Share your thoughts... Contribute to the ultimate A&A game design.
Post Reply

Do you want to try this ?

YES
2
33%
NO
4
67%
 
Total votes: 6

User avatar
adlertag
Posts: 1445
Joined: Sat Nov 06, 2004 3:28 pm
Location: norway

MOVEMENT

Post by adlertag » Sun Feb 27, 2005 7:09 am

MOVEMENT

This is lifted from Griffys post in Revised Forum.
Improved by Adlertag.

TURN
1.Develope weaps.
2.Purchase units.
3.Collect income. (+ ENR)

4.NON-COMBAT MOVE (Aircrafts and surface ships)
5.COMBAT MOVE (All units except Heavy Artillery and AA-guns)
6.Combat + (SBR)
7.NON-COMBAT MOVE (All units)

8.Place new units on map.


UNITS MAXIMUM MOVE. PHASE 4. PHASE 5. PHASE 7. TOTAL MOVES
Surface ships................2............+2...........+2..........=6 moves
Submarines...................................2..........+2.........= 4 moves

Fighters........................1............+1..........+1..........=3 moves
Bombers.......................2............+2..........+2..........=6 moves

Tanks/Mech...................................2..........+2.........=4 moves
Infantry/Artillery...........................1..........+1........= 2 moves

AA-gun/Heavy Artillery...............................1..........= 1 move


This system is closer to reality (Thank you, Griffy) , because it let naval units travell a more realistic distance according to a game turns 3 or 6 months.
WW2. A real ship cross Atlantic in 12 to 21 days.
A&A. A ship unit cross Atlantic in one year.

PLAYABILITY
You no longer need Air-move Controll Markers to keep track of your aircrafts travelled distance.
Your naval investment pays off, since they now move a longer distance. A Fleets strategigal benefit is its surprising/suddenly presens at the horizon of an enemy coast/trouble spot.
Can AA-guns move into a territory just occupied ? If a turn represent 3 to 6 months, and real ww2 Flak-guns was established in 3 days, then yes, they can.

This system is very easy, because the units keep their traditionally movements, but they now move in more phases. After playtesting this (Griffy's) system, I have only one remark. its too realistic.

User avatar
Imperious leader
Posts: 5207
Joined: Tue Jul 06, 2004 3:04 am
Location: Moving up to phase line red...

Post by Imperious leader » Sun Feb 27, 2005 2:10 pm

Why complicate this with stages. Simplify with regular rules AND allow strategic redeployment of all units (land) with a fixed capacity thats nation specific and subject to air interdiction. On sea and air allow for specific base changes so they can redeploy into other sea zones. Your INTENTION during combat movement should be reflected into one single move accomplishing your attack objective. All the above comes closer to the spirit of the game and does not burden the record with triple impulse movement. This looks too much like "The Russian campaign" by avalon hill with the multiple movements. Lastly is has as a system gone too far out of the box as they say. WE have to come up with a natural progression of ideas from what workd in the past. The introduction of this unworkable structure adds too many steps to an overall very well proven movement system.
We really need an Axis and Allies World War one game so i can play that on August 1st, 2014.

User avatar
Imperious leader
Posts: 5207
Joined: Tue Jul 06, 2004 3:04 am
Location: Moving up to phase line red...

Post by Imperious leader » Sun Feb 27, 2005 2:11 pm

Why complicate this with stages. Simplify with regular rules AND allow strategic redeployment of all units (land) with a fixed capacity thats nation specific and subject to air interdiction. On sea and air allow for specific base changes so they can redeploy into other sea zones. Your INTENTION during combat movement should be reflected into one single move accomplishing your attack objective. All the above comes closer to the spirit of the game and does not burden the record with triple impulse movement. This looks too much like "The Russian campaign" by avalon hill with the multiple movements. Lastly this has as a system gone too far out of the box as they say. WE have to come up with a natural progression of ideas from what workd in the past. The introduction of this unworkable structure adds too many steps to an overall very well proven movement system.

"This is Advanced. We just need a simple and playable system."
Larry- harris (TM) 2004
Last edited by Imperious leader on Mon Feb 28, 2005 1:56 am, edited 1 time in total.
We really need an Axis and Allies World War one game so i can play that on August 1st, 2014.

User avatar
Larry
Posts: 3090
Joined: Thu Mar 04, 2004 9:44 am

Post by Larry » Mon Feb 28, 2005 1:54 am

Comments noted (TM)

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests