Rules team 3: covering builds, placement /victory conditions

What do you want to see in an advanced A&A game?
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SecretAgentMan
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OK

Post by SecretAgentMan » Fri Jan 20, 2006 11:16 am

I gave WiF the credit just because that was the first time I ran across the idea. Didn't know about the SPI games, I got close to wargaming after SPI, I think.

You're right, I don't see this working well with land units or aircraft as a general matter, but maybe it might work with really expensive specialized units like SS Panzer Divisions that kick ass but cost 10 IPs or something, or some of the technologically-advanced weapons. It might take awhile to build a super-bomber unit, or a V2 launch facility, etc.

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Post by Imperious leader » Fri Jan 20, 2006 2:46 pm

Yes right , but i dont think larry wants "SS" units in the game even though he had them in his Nova game version of first edition axis and allies. I do agree that specific units should take longer to build as i stated, but the problem is people will not buy those units anymore and thats why i limited it to carriers and battleships, because you really need carriers (no other way around it) and battleships dont really get built once the game starts and you just use what you started with... This follows what basically happened in the war. Thats a good thing!
We really need an Axis and Allies World War one game so i can play that on August 1st, 2014.

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Post by Imperious leader » Sat Feb 18, 2006 2:37 am

Gentleman where is your work? please post what you got up to this point so we all can get things moving again. thank you.
We really need an Axis and Allies World War one game so i can play that on August 1st, 2014.

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Guerrilla Guy
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Final Submission Draft

Post by Guerrilla Guy » Sat Feb 18, 2006 9:00 am

Team 3 Submission Draft thread, but I'll post it here...

2/4/06

Advanced Axis and Allies Team 3 Submission Draft
Submitted by
Guerrilla Guy
Defiance
Kreighund

Here is what we have compiled over the last 2 weeks for Team 3. In the wording you will notice there are “options” and “alternative options”. Options are add-ons that can not replace the main idea. Alternative options are possible replacements for the main idea, and what they will replace will be mentioned. All elements are under a number heading followed by letter headings to divide their separate elements.

------ BEGINNING OF DRAFT ------

1. Factories: There will be 3 Levels of Factories:
a. Level 1 Factories can produce: Infantry, Artillery, Anti Aircraft Units (if included) and Transports. May be built in a 1 IPC Valued Territory or Higher. They Cost 5 IPC’s to construct.
b. Level 2 Factories can produce: level 1 unit(s) + Armor, Mechanized (Motorized) Infantry, Dive Bombers, Fighters, Destroyers, and Subs. May be built in a 2 IPC Valued Territory or Higher. They Cost 10 IPC’s to construct and must replace an existing Level 1 Factory that was not built on the same turn.
c. Level 3 Factories can produce: Any unit(s). May be built in a 3 IPC Valued Territory or Higher. They Cost 10 IPC’s to construct and must replace an existing Level 2 Factory that was not built on the same turn.
c. Ports (option): Ports are on the board and can be built that allow you to construct Sea Units. These may also be used to repair Naval Vessels that are damaged. They may be bombed strategically like factories.

2. Placement:
a. Units are limited in placement to the IPC value of a Territory.
b. (Majority Agreed) Infantry may additionally be placed in cities. Infantry are still limited in placement to the IPC Value of the Territory (or the value of the cities. This is added up by adding the Value of the Victory Cities respectively and adding 1 point for each additional city in the Territory.)
c. (Alternative Option to 2.b) Infantry must be built in IC’s but their production is limited by the amount of Cities (Note this includes more then just Victory Cities) in the Territory.

3. Victory Conditions:
a. In order to win the game you must, at the end of a round, have a certain amount of Points, in Victory Cities, in your possession. Conditions are set by the Scenario you are playing:
b. Overall Historical (To be Fully Developed): Japanese must establish their Co-East Asian Prosperity Sphere of Influence, Expanding into China and the Pacific; The Italians must take over the Old Roman Empire, in Africa and the Balkans; The Germans must establish Lebensraumpolitik in the East and control the Caspian Oil Fields; The Allies must Prevent them from accomplishing them.
c. The following lists are current scenarios:


Start date

Dec 7th ‘41
(Pre-Japanese assault)

40 victory city variant with 60 points

ALLIES

UK (10)

London (3)
Calcutta (2)
Sydney (2)
Cairo (1)
Singapore (1)
Baghdad (1)
Cape Town (1)
Montreal (1)
Mogadishu (1)
Port Moresby (1)

US (Cool

Washington (3)
San Francisco (2)
Chunking (1)
Manila (1)
Honolulu (1)
Rio de Janeiro (1)
Anchorage (1)
Panama (1)

USSR (7)

Moscow (3)
Leningrad (2)
Stalingrad (2)
Baku (1)
Vladivostok (1)
Chelyabinsk (1)
Novosibirsk (1)


Allies start with 36
Points

Allies need 48 points to win the game


AXIS

Germany (7)

Berlin (3)
Vienna (2)
Paris (2)
Warsaw (1)
Oslo (1)
Bucharest (1)
Kiev (1)

Japan (5)

Tokyo (3)
Beijing (2)
Shanghai (1)
Saigon (1)
Taipei (1)

Italy (3)

Rome (3)
Tripoli (1)
Athens (1)


Axis start with 24 points

Axis needs 38 points to win the game


26 victory city variant with 42 points

ALLIES

UK (5)

London (3)
Calcutta (2)
Sydney (1)
Cairo (1)
Singapore (1)

US (5)

Washington (3)
San Francisco (2)
Chunking (1)
Manila (1)
Honolulu (1)

USSR (5)

Moscow (3)
Leningrad (2)
Stalingrad (1)
Baku (1)
Vladivostok (1)


Allies start with 24
Points

Allies need 32 points to win the game


AXIS

Germany (5)

Berlin (3)
Paris (2)
Vienna (1)
Bucharest (1)
Warsaw (1)

Japan (4)

Tokyo (3)
Beijing (2)
Taipei (1)
Saigon (1)

Italy (2)

Rome (2)
Tripoli (1)


Axis start with 18 points

Axis needs 26 points to win the game


Start date

Jun 22nd ‘41
(Pre-operation Barbarossa)

40 victory city variant with 60 points

ALLIES

UK (10)

London (3)
Calcutta (2)
Sydney (2)
Cairo (1)
Singapore (1)
Baghdad (1)
Cape Town (1)
Montreal (1)
Mogadishu (1)
Port Moresby (1)

US (Cool

Washington (3)
San Francisco (2)
Chunking (1)
Manila (1)
Honolulu (1)
Rio de Janeiro (1)
Anchorage (1)
Panama (1)

USSR (Cool

Moscow (3)
Leningrad (2)
Stalingrad (2)
Baku (1)
Vladivostok (1)
Chelyabinsk (1)
Novosibirsk (1)
Kiev (1)


Allies start with 37
Points

Allies need 48 points to win the game


AXIS

Germany (6)

Berlin (3)
Vienna (2)
Paris (2)
Warsaw (1)
Oslo (1)
Bucharest (1)

Japan (5)

Tokyo (3)
Beijing (2)
Shanghai (1)
Saigon (1)
Taipei (1)

Italy (3)

Rome (3)
Tripoli (1)
Athens (1)


Axis start with 23 points

Axis needs 38 points to win the game


26 victory city variant with 42 points

ALLIES

UK (5)

London (3)
Calcutta (2)
Sydney (1)
Cairo (1)
Singapore (1)

US (5)

Washington (3)
San Francisco (2)
Chunking (1)
Manila (1)
Honolulu (1)

USSR (5)

Moscow (3)
Leningrad (2)
Stalingrad (1)
Baku (1)
Vladivostok (1)


Allies start with 24
Points

Allies need 32 points to win the game


AXIS

Germany (5)

Berlin (3)
Paris (2)
Vienna (1)
Bucharest (1)
Warsaw (1)

Japan (4)

Tokyo (3)
Beijing (2)
Taipei (1)
Saigon (1)

Italy (2)

Rome (2)
Tripoli (1)


Axis start with 18 points

Axis needs 26 points to win the game


Optional cities:

1 Batavia
2 Bombay
3 Tarawa
4 Seoul
5 Hong Kong

6 Addis Ababa instead of Mogadishu


4. Neutrals (To be fully developed): Each Neutral country starts the game with a certain amount of units defending it, and Cities (both Victory and Non-Victory). Each one also starts with a political leaning represented by Axis or Allied Roundels (Completely Neutral - No Roundel, Pro axis - 1 Axis Roundel, Pro allied - 1 Allied Roundel). Each Neutral State has an IPC value. For each of the first 2 Roundels of your country you have on that neutral you may add 1/3 of their total Income to the appropriate Income. If you are able to get 3 Roundels onto a Neutral country you have taken them over politically. You may occupy them with Military units, and benefit from their full Income. You may also build IC's on them, and you may also produce Infantry from their Cities. In order to Influence them you must pay 3 IPC’s for an Influence roll (you can Influence as many Neutrals as you want. You may only roll once to Influence a Neutral per turn.) To Influence them you must roll a 6 or lower, with a 12 Sided Dice, adjusted with the following modifiers:
-1 for every Territory or Sea Zone Adjacent to the Neutral that is occupied by your troops.
-1 for every Roundel of an enemy on the Neutral.
+1 For every Territory or Sea Zone Adjacent to the Neutral that is occupied by enemy troops.
+2 For Every Roundel of yours that is on the Neutral.
You can also conquer them militarily and must fight there force. If you win you benefit from their Income, move troops onto the territory, and you may also build IC's on them, but you may not produce Troops in their Cities or out of a Factory Built there. If you lose remove any Roundel of your side from the Neutral and place 2 Roundels of your opponents on it. They may influence it as normal.

5. Oil:
a. Oil is representing the Fuel used in Truck and Train Transport needed to sustain units in a campaign that is distanced from the home front (note to map team: this requires rails to be on the map between victory cities). You collect Oil at the Beginning of your turn. For every oil you have allows you to move a unit (in a Victory City Space) up to 4 Cities away (provided that all the cities are connected by the same rail line.) You may also use an Oil to increase the Range of 1 Ship by 1. Aircraft may not extend their range with Oil.
b. (alternative option to 5.a): Oil allows you to conduct attacks. Play as above for collection but instead of using oil for transport, pay one oil per attack (Against either Territories or Sea Zones) you make. Attacks involving only Infantry do not require Oil.

------END DRAFT ------
"We're airborne. We’re supposed to be surrounded."

Dick Winters to 2nd Lt. George Rice after being told that the 101st Airborne would be surrounded at Bastogne

Games are like my Avatar...

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Guerrilla Guy
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Post by Guerrilla Guy » Mon Mar 06, 2006 11:03 am

Imp, have you given up on the project? This is our submission it is waiting to take criticism, corrections, or nods...

GG
"We're airborne. We’re supposed to be surrounded."

Dick Winters to 2nd Lt. George Rice after being told that the 101st Airborne would be surrounded at Bastogne

Games are like my Avatar...

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Post by Imperious leader » Mon Mar 06, 2006 3:32 pm

Yes ...quite right... but it not my job alone ... but im kinda like the caretaker who waters the plants.. Im printing this out and will study it..

At this point we need to go into what has been done with the various proposals and make some sence of what was posted. This project has to be more of a total mobilization of everybody at this forum.. thing rather than a "Imperious Leader motivational speeches leading a small platoon over the veritable Hill 234"

so what we want is ....TOTAL WAR!
We really need an Axis and Allies World War one game so i can play that on August 1st, 2014.

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Guerrilla Guy
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Post by Guerrilla Guy » Mon Mar 06, 2006 8:36 pm

so wait you guys in team 2 have already released your full ruleset? I am in full agreement if we do this it needs to be a team effort, but I need finality stuff to anylize... that is what we agreed to do and that these threads, until drafts were posted, were merely for inter team discussion (atleast that is what I remember)... That is what I have done and that is the finished product 3 posts up...

GG
"We're airborne. We’re supposed to be surrounded."

Dick Winters to 2nd Lt. George Rice after being told that the 101st Airborne would be surrounded at Bastogne

Games are like my Avatar...

User avatar
Imperious leader
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Joined: Tue Jul 06, 2004 3:04 am
Location: Moving up to phase line red...

Post by Imperious leader » Mon Mar 06, 2006 8:50 pm

"inter team discussion"

Thats exactly what need to be done next.. to fit the pieces together after a period of comments has been completed.
We really need an Axis and Allies World War one game so i can play that on August 1st, 2014.

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