Japan

Have you been playing with some house rules over the years - or even recently invented, that you'd like to share?
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Imperious leader
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Japan

Post by Imperious leader » Thu Dec 09, 2004 5:46 pm

Japan
Japan can attack French Indo-China at any time but doing so ends US aid to Japan and starts a war with United Kingdom. If Vichy France exists, once per turn Japan can pay 4 IP and if you successfully roll 1-8, then all forces are now Japanese controlled for immediate use. In this manner Japan can keep her neutrality with United Kingdom but does however end US aid to Japan. The “Dutch” fleet in the East Indies cannot move until Japan is at war with U.S. or Britain, or turn 6.
Japan receives 5 IP from the US player to represent economic aid during turns 1-4 as long as Japan does not attack any British or French territories/units nor takes more than ½ of Chinese held territories. The aid is not deducted from current US IP levels.
We really need an Axis and Allies World War one game so i can play that on August 1st, 2014.

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