Paratroopers in G40

Have you been playing with some house rules over the years - or even recently invented, that you'd like to share?
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Imperious leader
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Re: Paratroopers in G40

Post by Imperious leader » Mon Feb 06, 2012 6:17 pm

or did you just dismiss it right off the bat, and house rule your own rules into the game as usual.
We played it from the box in the beginning and found it pretty dry. Didn't follow or use the various incarnations of the rule since we fixed it.

Kinda sounded that way to me.
Kinda seems like a value added word. I'm satisfied that it is a better idea than one tied to the AB and that experience has served us well enough.

Regardless this thread is to discuss Paratroopers in the base game using G40 rules in the tech section as a guideline.
looks more like house rules... "Has anyone house ruled paratroopers into G40."

Then it changed because somebody was posting house rules that you didn't like.

Right back at cha IL, try it out, you never know :lol:
Done that. still not good. sorry.
Not sure.... do I need your permission to do that IL?
Rather do i have permission to post here without getting your one liners mixed up into this as a proper discussion?

I'm beginning to think not somehow. The emotional baggage must weigh heavily because you are making lots of one liners that detract from conversation.
We really need an Axis and Allies World War one game so i can play that on August 1st, 2014.

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Re: Paratroopers in G40

Post by WILD BILL » Mon Feb 06, 2012 7:20 pm

WILD BILL wrote:Regardless this thread is to discuss Paratroopers in the base game using G40 rules in the tech section as a guideline
Imperious leader wrote: looks more like house rules... "Has anyone house ruled paratroopers into G40."

Then it changed because somebody was posting house rules that you didn't like.
WILD BILL wrote:Has anyone house ruled paratroopers into G40. I was thinking an AB could send one paratrooper per AB, and if you are playing tech, then the tech would allow for 2 paratroopers as it does now. Paratroopers were part of the war, and the tech could just make it better (kinda like tech makes the new mech unit better). It would also allow for paratroops in a game that doesn't include tech. The same rules that govern the paratrooper tech, would still be in place. Paratroopers are used only in combat. The AB would need to be with-in 3 spaces. They are subject to AA fire. You have to have other ground units going into the battle via tpt, or neighboring tt. You could also say that your paratroopers can't out number your other ground units (would need to be min of 1:1 ratio).
No it never changed from the 1st paragraph on the first page. Of course you have to actually read beyond the 1st line to get that.

"The same rules that govern the paratrooper tech, would still be in place"

"The AB would need to be with-in 3 spaces"

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Re: Paratroopers in G40

Post by Imperious leader » Mon Feb 06, 2012 8:16 pm

All that was under the provision: "what i was thinking for the house rule"

It does not apply to any restriction as to what other house rules supplied by others may be offered.


"The same rules that govern the paratrooper tech, would still be in place." this is also your idea, not a restriction on what may be in reply from another.

I might suggest you decline the "hey lets make house rules" if you just want another idea exactly like yours to be offered based on restrictions your backtracking on just to make a point.

If you want a suggestion for changes that are restricted to 99% of what you post, you got to make that more clear like saying:

1) Don't post any suggestions that differ from the rules from the game.
2) Now supply me with these house rules ( i love them) :roll:
We really need an Axis and Allies World War one game so i can play that on August 1st, 2014.

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Re: Paratroopers in G40

Post by WILD BILL » Mon Feb 06, 2012 10:39 pm

OK I know what IL is thinking, not interested lets move on.


Just to be clear & refresh in short, all I am looking for was response from ppl that have used para tech as written in G40, or may have adapted (or have considered adapting) it at some level into the base game. I'm not interested in re-writing tech, or implementing other house rules re: paratroopers, just sticking to G40 guidelines. Being you don't like using AB's in this way I wouldn't expect any further responses from you IL.

I know the last part is just wishful thinking, but I did spell it out like you wanted.

Although it's redundant I will add this disclaimer to my original post on page #1 just for you IL in the form of an edit.

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Re: Paratroopers in G40

Post by Uncrustable » Thu Mar 01, 2012 9:20 pm

I hate the idea of using bombers to ferry around INF that is absurd and an extremely inefficient use of bombers. spend 12 IPC on bomber just to carry one INF that is retard. If i build a bomber im going to use it everyturn it is alive to either attack or SBR.

i like the airbase paratrooper ability (one AB max per territory, 2 INF max per AB)
however i dont like the fact that paratroopers are part of the optional tech,
paratroopers played a vital role in the European theater

my idea is to use the tech to increase the number of INF to paratroop 2 INF per base at +1 range

so at the beginning of the game any airbase can paratroop one INF per turn, range 3, must be accompanied by attacking ground forces

and if you are playing with tech and research paratroopers then your airbases can now paratroop 2 INF per turn per base range 4 and do not require an accompanied attacking ground force

really adds to the game and please stop with the bombers carrying INF nonsense get up with the times of G40 air and naval bases lol :P

another way to do it is to add another unit to the game, airtransport at cost of 6 IPCs or something, but this is much more difficult than just using airbases

also paratroopers can be intercepted much like bombers in SBR and you can send fighters as escorts, the only difference being that the INF do not roll any dice in the aircombat portion

so you could attack an enemy territory with 4 paratroopers (coming from 2 different ABs and 2 different territorys) escorted by 2 fighters......
the enemy could decide to scramble 3 fighters to intercept

say your 2 fighters roll a single one (hit) and the interceptors roll a crazy lucky three 1s (3 hits)
you lose both fighters and one paratrooping INF
and the enemy loses one intercepting fighter

leaving 3 INF but then they must face AA (much like SBR)
say 3 AA rolls results in one hit then 2 INF make it to combat

this gives an intriguing option of a mixed attack of paratroopers AND SBR bombing

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