axis & allies picture of the day or week

Show off your A&A photographs and Game maps.
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elbowmaster
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Location: "western boogerland"
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Post by elbowmaster » Sun Dec 12, 2004 3:02 pm

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elbowmaster
Posts: 1559
Joined: Tue Jun 15, 2004 9:20 am
Location: "western boogerland"
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Post by elbowmaster » Mon Dec 13, 2004 10:23 am

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Blair
Posts: 46
Joined: Sat Nov 27, 2004 6:55 pm
Location: Canada

Post by Blair » Mon Dec 13, 2004 12:07 pm

Not sure what to say, so I'll keep it short and sweet.


Awesome! 8)

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elbowmaster
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Location: "western boogerland"
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Post by elbowmaster » Tue Dec 14, 2004 10:31 am

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Blair
Posts: 46
Joined: Sat Nov 27, 2004 6:55 pm
Location: Canada

Post by Blair » Tue Dec 14, 2004 6:16 pm

So detailed... looks much larger than it is which is insane :D Keep 'em coming.

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elbowmaster
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Location: "western boogerland"
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Post by elbowmaster » Wed Dec 15, 2004 10:45 am

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Blair
Posts: 46
Joined: Sat Nov 27, 2004 6:55 pm
Location: Canada

Post by Blair » Wed Dec 15, 2004 2:58 pm

How do you incorporate half-tracks into the game? Troop transports? (could work like blitzing tanks).. or do you use them with rules akin to pieces already available in the game? - erm, I mean, do you substitute the halftracks with a piece from the game?

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elbowmaster
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Post by elbowmaster » Wed Dec 15, 2004 3:31 pm

we use them as mech infantry

attack 2, defend 2, move 2, can do the micheal jackson blitz move cost 4 ipc...we add them to our game, even our revised games and other versions...

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