Coastal Defense

Thanks for your input todate. Here is a collection of my thinking at this point. Please feel free to participate in this on going discussion. Your contributions are appreciated. Tell your A&A friends about this so they have a chance to voice what they want in A-A&A. I'll update the the original posting as changes and new ideas are adopted or contemplated.
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elbowmaster
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Coastal Defense

Post by elbowmaster » Sun Dec 19, 2004 10:13 pm

comments about Coastal Defense...
larry wrote:Coastal Defense: Aircraft based on territories adjacent to sea zones may be moved to the adjacent sea zone and participate in the defense of friendly units in that sea zone. Fighters based on islands may participate in the defense of friendly naval units in that same sea zone.

Defend against strategic bombing raids (SBR’s) and also escort bombers on strategic bombing raids.

Fighter Interception: Fighters may intercept enemy aircraft flying through the territory in which they are based. As all combat, this will be a one combat round affair (one rolling of the dice). The intercepting player is the attacker, the moving-through player is the defender. Retreating and returning aircraft are not subject to interception.
Last edited by elbowmaster on Mon Mar 07, 2005 9:52 pm, edited 1 time in total.

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Imperious leader
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Post by Imperious leader » Mon Dec 20, 2004 10:27 pm

Coastal Defense
During Naval Combat Resolution, defending air units (including bombers) may move to an adjacent sea zone to participate in the defense of friendly naval units being attacked, or where defending naval units are conducting combat against enemy naval units that have ended their movement in the defender’s sea zone (including during amphibious assaults). Movement of these units takes one full combat round before they can be used. (Example: On round one, the defending player announces that he will dispatch fighters and on round two they are used in combat). At the end of naval combat resolution, surviving coastal defense air units must return to their original land territory, if possible.
Air units may provide coastal defense even if the land territory they are from is under attack. They may provide coastal defense, defend the land territory, or provide strategic air defense; they may not do more than one. At the end of combat resolution, if the territory a defending air unit flew from is captured, the air unit must fly to the closest friendly territory within its flight range. If no friendly territory is available, the defending air unit is eliminated.
We really need an Axis and Allies World War one game so i can play that on August 1st, 2014.

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Krieghund
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Post by Krieghund » Tue Dec 21, 2004 12:31 pm

Imperious Leader, that looks nearly identical to the rules I wrote on the subject. Needless to say, I agree! Great minds, eh?
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Larry
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Post by Larry » Tue Dec 21, 2004 10:24 pm

comments noted

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Flashman
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Re: Coastal Defense

Post by Flashman » Wed Dec 22, 2004 9:21 am

elbowmaster wrote:comments about Coastal Defense...
larry wrote:Coastal Defense: Aircraft based on territories adjacent to sea zones may be moved to the adjacent sea zone and participate in the defense of friendly units in that sea zone. Fighters based on islands may participate in the defense of friendly naval units in that same sea zone.

This is partly why I placed islands in virtually every sea zone on my Redux map.
The idea of fighters joining adjacent sea battles is something I included in a revised UK RADAR NA.

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Larry
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Post by Larry » Wed Dec 22, 2004 9:52 am

Comments noted
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