Axis & Allies is a classic game of war, economics, and global strategy. Victory goes not only to the team that conquers its opponents on the field of battle, but also to the individual player who seizes the most enemy territory.
I've been teaching this game to my son. But as you can imagine, when things turn out bad, he gets all agitated. I have been thinking how I could make this better for both of us. I realized I can get some 8-sided dice and use some number of them to handicap my side. For example, I might use 2 8-sided dice all the time when rolling. If I were attacking with 4 tanks, 2 artliiery and 8 infantry, I could roll 2d8 & 2d6 for tanks, then 2d8 & 2d6 for arty and then 2d8 & 4d6 for infantry. The d8s give me an effective handicap and keep it interesting for both of us.
What handicap ideas do you use, apart from the opening bid already in use?
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