lets talk about ENR...Larry wrote:Submarines
(All die rolls are based on d12's)
ENR:During the collect income phase of a players turn he is subject to an Economic Naval Raid. These raids are conducted by submarines that are considered to be attacking his convoys. Each sub in a convoy zone (convoy zones located throughout the map) can roll one die.
a die roll of 1 to 3 does 0 IPC's of damage
a die roll of 4 to 6 does 1 IPC's of damage
a die roll of 7 to 9 does 2 IPC's of damage
a die roll of 10 to 12 does 3 IPC's of damage
...from the turn players collection of income.
No more than the total IPC value of the convoy zone can be lost per attack. Understand that more than one convoy zone can be attacked during this phase and each convoy zone can be attacked independently by more than one submarine.
Each defensive destroyer and/or Cruiser in a convoy zone can roll two dice. These rolls can both be to sink the submarine. This is done by rolling a 4 or less. However, the destroyer and/or cruiser player cannot roll to sink the submarine until he rolls a successful “hunt” die. A successful hunt die is a roll of 4 or less. In other words the submarine must be detected (located) before it can be attacked. In the perfect world the destroyer or cruiser rolls a 4 on its first roll. This locates the sub. It than can roll a “Kill” die. If it is a 4 or less it has eliminated a submarine. If there are two hunters, they have a total of 4 die rolls between themselves. They could use their first 3 rolls just trying to locate the sub and their final 4th roll to sink it.
A submarine may be moved into a convoy zone that is occupied by enemy ships (destroyers and/or cruisers). This will not cause a battle. Combat in a convoy zone only occurs if a submarine attacks the convoy and attempts to do IPC damage. Submarines may be moved into a convoy zone either during the combat of non-combat phase.
Submarines cannot fire at enemy ships (destroyers and/or cruisers) in a convoy zone during this ENR attack. This is limited to producing IPC damage to convoy zones. Once the subs have all fired and the defensive force have all fired the ENR phase is over.
In a convoy zone defending destroyers and cruisers can also hunt and attack a submarine that does not attack them. If a submarine elects to not conduct an ENR attack during the Collect Income phase of the surface ships turn, the surface ships can begin a sub hunt. However a lower "find" number is required in order to locate the non-attacking sub(s). To find a sub that has not attacked, you must roll a 1 or 2. Normally a sub can be located by rolling a 4 or less.
Dick Winters to 2nd Lt. George Rice after being told that the 101st Airborne would be surrounded at Bastogne
Games are like my Avatar...
i like the concept alot...do you think there will be a couple of german 1 ipc convoy zones? like in baltic, south atlantic near argentina...???
ive already started gaming again with d12's, and changed the values, some larry's (what he's posted) and others Il's...
Who is online
Users browsing this forum: No registered users and 1 guest