As is the case with all long marches, they must begin with a single first step. Guadalcanal was that first step. The long march was to Tokyo and it's about to begin again. At dawn the Marines will hit the beach and secure the airfield there. If all goes well it will be renamed Henderson field. If the Americans continue to have their way eventually all tthe islands known as the Solomon Islands will be theirs. Command either the Japanese or American land, sea and ground forces and rewrite the history of this critical struggle.
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- Joined: Mon Nov 16, 2009 12:57 am
Am I the only one who has read the instructions several times through and still doesn't get it? Looking at the board and referencing the manual, it seems like a lot has been left unsaid. Is there an instructions set, part II? Does anybody have some good, here's a good way to get started suggestion?
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- Joined: Tue Jun 15, 2004 9:18 am
- Location: Virginia, USA
The first thing to understand about this game is that it is nothing like any other A&A game. If you're bringing "baggage" to the table from other games, it will only confuse you. Try to read the rules without any preconceptions. Just pretend that the game doesn't have "Axis & Allies" in the title. This should help immensely.
I would also recommend reading the FAQ and going through the questions that others have asked on this forum. That may shed some light on things.
After you've done these things, maybe you'll have enough of a framework of understanding to ask some specific questions. If not, we'll go from there.
A&A Developer and Playtester
"War is much more fun when you're winning!" - General Martok
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