Basically one fleet is limited to only DDs vs. just CCs, then BBs, then, ACs(with planes), and finally subs. That is all you can purchase one kind of ship only(transports are exempt), and, both sides not using the same ships(so no setup of only battleships both sides).
CCs vs. BBs, then ACs, finally subs. BBs vs. ACs, then subs. Finally ACs vs. subs. was not tried, as subs. could sink the aircraft carriers, but, cannot compete with the fighters.
Now with air, used one side trading in their fleet for bombers, and, thus bombers vs. regular fleet, just DDs, just CCs, just BBs, just ACs with their planes. I skipped subs, even with AA fire, subs. usually would not bring down a high flying heavy bomber.
Finally with land components a use of just mostly troops & one cannon(AA not affected), &, another of mostly guns & one trooper. This finally was not tried as a trooper/gun have the same firepower, but, for cost, you can get two troopers for a price of one gun. Also was not going to make a Correggio Scenario of just cannons, on a island, taking on a invasion fleet.
A tank was kept on main base to give a symbolic combine arms, thanks, Pellulo
It took about three turns with maneuvering for the Japanese forces(which had by then built another airfield on Bougannville and two more on New Georgia) to approach Guadalcanal, and, US forces going out to meet them(US forces had already taken Malaita, built an airfield there, and, with another built on Guadalcanal).
Both forces had their guns on transports, to skip any firepower from the islands(an D-Day coastal gun, guns on Malta might reach ships in middle of "The Slot", even a large Railroad cannon, not 75mm-105mm field pieces).
By turn three US bombers had grown from original 23 ( five at start of game and 18 from the fleet traded in)into 26, and, from 8 fighters into 14 fighters. Japan had gone from 9 to 14 fighters and now has four bombers.
With the end of turn three, Japan's air power was gone, all transports both sides were allowed to slip away. US air power down by 4 bombers and 13 fighters. The Japanese fleet is about one third back at Rabaul for repairs, another third still intact, and, one third destroyed.
Not a good omen for a fourth turn for Japan.
Alternating sides bomber vs. DDs, CCs, BBs, did not fare well for the surface fleets. Except for the fleet which was made up of Aircraft Carriers, which put more fighters in the air, but,(with purchases for the ACs itself), could not compete with the other side purchases of bombers. Definitely air power for defense & offensive mimics WWII surface fleets survival. Thanks, Pellulo
This was a battle lasting two rounds with reinforcements never getting there to participate. The subs. got a free shot, while land unit guns were ignored.
After two rounds Japan has left 5 bombers & 3 fighters left, while the USN has 2 CC left (sent back for repairs), and, 4 bombers and 9 fighters.
Japan's air went after ships, while USN fighters went after the enemy aircraft, and, USAAF bombers went after subs.
Even with subs. "free shots", the USN still had two ships survive, and, subs. without air support, are sitting ducks from USAAF bombers.
Now with the same Japanese setup vs. USN regular fleet traded in for just Destroyers(16 total). After two rounds of combat, the Japanese had nothing left, while the USN had 5 DD in repairs, 3 still in "The Slot" & 5 fighters.
Again the luck of the dice might have given more hits for Japan, in the initial free torpedoes slavos. Thanks, Pellulo
After two rounds free torpedoes shots, and, overwhelming USN fighters did not seem to score much hits. But for a third round the subs. cannot contest the USN airpower, better to dive and fight another day. Thanks, Pellulo
Those free torpedoes shots finally came in for Japan, and, the BB shelling of 3 dice at sea, took out those surface subs.(would not work if they were submerged).
The USN rules The Slot, but, Japan got for what its worth, 7 Victory points via the lost USA BBs. Thanks, Pellulo
While the fire powers of the ships match, USA ahead in air, Japan controls The Slot for now, thanks, Pellulo
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