Round Robin...

As is the case with all long marches, they must begin with a single first step. Guadalcanal was that first step. The long march was to Tokyo and it's about to begin again. At dawn the Marines will hit the beach and secure the airfield there. If all goes well it will be renamed Henderson field. If the Americans continue to have their way eventually all tthe islands known as the Solomon Islands will be theirs. Command either the Japanese or American land, sea and ground forces and rewrite the history of this critical struggle.
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Re: Round Robin...

Post by pellulo » Tue Jan 19, 2010 10:31 am

This Round Robin is for Japan with 22 Destroyers & 2 bombers & 11 fighters + USN fleet of just 7 Aircraft Carriers & their 14 fighters & 5 Bombers & also 11 more fighters=Japan 6 DD at sea & 6 for at repair at Rabaul & two bombers. USN one AC at Caledonia, with 11 fighters & 5 Bombers.

If it went for another battle round, Japan would probably lose control of The Slot, thanks, Pellulo
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Re: Round Robin...

Post by pellulo » Tue Jan 19, 2010 8:10 pm

One variation that panned out early was earning Victory Points only by taking out capital ships. Not only did not the rounds get kinda endless, but, with the losing side, hunkering down on their home island(being kicked off the main board), and, facing a massive invasion.

So what happens, the losing side stops buying capital ships, the game a tied, even thought the other side invaded and took the home island(minor victory?).

Also VP only through islands' airfield leads to only 9 V.P. , &, the same also using only initial capital ships for V.P., still fails to get one 15 V.P. total, thanks, Pellulo
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Re: Round Robin...

Post by pellulo » Tue Jan 19, 2010 8:52 pm

This Round Robin is for Japan with 22 Destroyers & 2 bombers & 11 fighters + USN fleet of just 9 Battleships & 12 fighters & 5 bombers=Japan 12 DDs in for repair & 1 Fighter & 2 Bombers left, while USN has 1 BB at sea & 1 in for repair, with 4 fighters & 5 USAAF Bombers left. The USA rules The Slot, but, for how long?, thanks, Pellulo
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Re: Round Robin...

Post by pellulo » Wed Jan 20, 2010 9:56 am

This Round Robin is for Japan with 22 Destroyers & 2 bombers & 11 fighters + USN fleet of just 1 Battleship, 2 AC with four fighters, 2 CC, 5 DD, 2 Subs., 6 Transports(empty),&, 12 fighters & 5 bombers=Japan has 10 DD in for repair, USA has 1 BB, 1 CC, 2 DD, 1 sub. at sea, &, 2 Bombers & fighters, for repair 1 AC & CC & DD.

Seems a standard fleet is more than a match, for a fleet comprise of only DDs, thanks, Pellulo
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Re: Round Robin...

Post by pellulo » Wed Jan 20, 2010 10:52 pm

This Round Robin is for Japan with 17 Cruisers & 2 bombers & 09 fighters + USN fleet of just 1 Battleship, 2 AC with four fighters, 2 CC, 5 DD, 2 Subs., 6 Transports(empty),&, 05 fighters & 5 bombers=Japan 08 CCs in for repair, USN at sea, in The Slot, has 1 AC with 2 fighters, & 3 DDs, &, 1 sub., & USAAF 3 bombers.
Also in for repairs 1 BB, 1 AC, & 2 CCs. USA rules the seas!
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Re: Round Robin...

Post by pellulo » Thu Jan 21, 2010 9:51 pm

This Round Robin is for Japan with 17 Cruisers & 2 bombers & 09 fighters + USN fleet of just 7 AC(with 14 fighters) & 12 fighters & 5 bombers=Japan has 8 CCs in for repairs, while USA has 14 fighters & 5 bombers left, no surface ships in The Slot for now, but for how long? Thanks, Pellulo
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Re: Round Robin...

Post by pellulo » Fri Jan 22, 2010 1:32 pm

This Round Robin is for Japan with 17 Cruisers & 2 bombers & 09 fighters + USN fleet of just 09 Battleships & 12 fighters & 5 Bombers=Japan has 9 CCS up for repair, USN has 8 BBs at sea & 4 fighters & 5 Bombers. In just plain surface to surface fighting Battleships rule! Thanks, Pellulo
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Re: Round Robin...

Post by pellulo » Fri Jan 22, 2010 10:12 pm

Summing up, Round Robin variants have been mostly naval & some air, there is not much to do with land forces(add some tanks?/more spaces on the islands).

The best fleet to have composed of one type of ship, is BBS & then ACs with their fighters(the latter will still have fighters ready to fight, in the next round, regardless of the lost/damaged AC). Overall a regular fleet generally defends itself well against a fleet composed of just one type of ship e.g. Destroyers.

A fleet traded in for just Bombers will take out allot of the enemy surface fleet, but, cannot control the seas like a regular surface fleet(with its air cover).

Finally doing a Round Robin, letting the CCs & BBs used their secondary & tertiary guns, target different ships, really gives the large boats allot firepower(did it with Sea Minis).

In the separate scenario of 22 DDs vs. 14 CCs, the destroyers each could only target one cruiser at a time, a cruiser using both banks of guns, can target two different destroyers at a time(overall the DDs targeted 22 dice shots at 14 CCs, and, the CCs targeted 28 dice shots at 22DDs). Change it from 14 CCs to 9 BBs, and, you get 9 BBs targeted 27 dice shots at 22 DDs(especially with the first shot not affecting BBs rule, ouch for the Destroyer floatilla!), thanks, Pellulo
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