Pray tell....

This is the new classic game of Axis & Allies. Designed for 2-5 players, the game is set in 1942 – the historical high-water mark of Axis expansion.
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Pray tell....

Post by pellulo » Sun Dec 20, 2009 10:15 pm

...in the works are 1939, 1941, 1943, 1944, &, 1945, future releases, thanks, Pellulo
PS some sort of tie in to minis also?
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Re: Pray tell....

Post by pellulo » Fri Jan 22, 2010 10:26 pm

Regardless if its Round Robin, of poor man's version of A&A Anniversary Game/Revised Revised Axis and Allies(believe me one revised is not enough)/Axis and Allies:1942, coming soon, thanks, Pellulo
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Re: Pray tell....

Post by pellulo » Fri Jan 29, 2010 9:28 pm

This game runs smoother than the revise A&A, but, using house rules some factors were kept from the original game(e.g. transports defending on one, unless specified subs. are not submerged, secret weapons upgrades like super subs, and, so forth).

Again you play it as you like. This Round Robin, due to its global nature, is not like if one side had mostly air-sea power, or, if one side was armed with mostly tanks
and so forth. Basically its who vs. who(nope no Axis fighting Axis, or, painted minis for Italy/China, for the latter just get the Anniversary game). Thanks, Pellulo
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Re: Pray tell....

Post by pellulo » Sat Jan 30, 2010 5:25 pm

USA vs. Japan only, both sides are naval and air forces mostly, with territories scatter about, the former has definitely greater industrial output. Eventually with just trade off battles, the USA will eventually overtake Japan.

Here Japan could win using secret weapons from the original game(so can the USA). Or some apocalyptical type battle takes out so many USA forces, for so few losses for Japan, that invasion of USA mainland is a cakewalk(again it could happen on the flip side for the USA).

As for a Fortress America vs Fortress Japan, most of the mainland USA is divided into three spaces, great for reserves. Here Japan is just one island territory, no room for maneuver, all the best strategy boils down still to the roll of the dice, thanks, Pellulo
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Re: Pray tell....

Post by pellulo » Sun Jan 31, 2010 1:37 pm

USA vs. Germany only, here both sides are separated by oceans, the former with most of its worth in three spaces, while the latter is all connected except for its spaces in N.Africa.

The US is rich in sea power, while Germany is rich in land power, with the latter having a lead in air power. This scenario calls for Ge. to build up its naval power for an invasion, while still putting in some new units for land defense, mostly air, in case of failure. The US builds up its land forces, for an invasion, still something for air and land, in case of failure in its try to take out Fortress Europe. Both sides can try to take out minor territories, like N. Africa, or, Brazil, but that would probalby be a prelude to a gigantic naval clash.

Also for Germany to try to take out Pacific bases, would have a hungry USN waiting for them, while its not to hard for US forces to sail the Pacific to come up into the Mediterranean sea.

It all boils down to a bit of strategy and luck of the dice, as both sides economically are nearly tied, and, hard to outproduce the other side, thanks, Pellulo
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Re: Pray tell....

Post by pellulo » Mon Feb 01, 2010 12:08 pm

USA vs both Axis Power, unless the US can take out with an invasion one of the Axis Powers its pretty hard to win. Best thing is to hunker down in Fortress America and hope you take out an combine Gothic-Japanese fleet for a lost of just an sub.(do not bet on it). Interesting if you can last till round ten(hint use air power, cheaper than building capital ships, keeps that fleet away from your shores), thanks, Pellulo
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Re: Pray tell....

Post by pellulo » Tue Feb 02, 2010 7:57 pm

British Empire vs. Germany, again the former is scattered all over the board, while the latter is in mostly in Europe. The former is mostly sea power, while the latter is a land power with an edge in air. The Brits., if they survive a Sea Lion initial round, have the world's largest aircraft carrier & base, using India as a base, the British can produce the most to protect their influence in Asia & Mid-East & even Africa. While a German industrial complex in N.Africa is a waste. It usually boils down to an invasion into France or Italy or E. Europe, or, a delayed invasion of UK by Germany. Both sides will have massive air, and, definitely subs for Germany to attempt a breakout into Atlantic waters. Here the Germans have an economic edge, but, by turn 10, still has not taken out UK, or, all Britain controls is Axis possessions in N.Africa & Norway only, then call it a tie. If UK falls Aussie land will make a good rallying point for Imperial forces, even Ge. may just decide better to skip them, thanks, Pellulo
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Re: Pray tell....

Post by pellulo » Thu Feb 04, 2010 6:27 pm

Great Britain vs. Japan only, both are big naval powers, with the edge for Japan, and, also both have major forces in Asia. Along with air, with again Japan having an edge, it boils down to the India/Southeast Asia sector. If Australia can survive an initial onslaught, then the fighting will shift to Asia, basically who can hold India.

Here along with naval and air units(especially both sides transporting units to this sector), will have industrial complexes in India and S.E.Asia. If India falls Japan will roll over to Mid-East & Africa, of course if Japan fails to take India, her mainland Chinese conquest are in danger. Either way the lost of income(especially of both sides so close in economical worth), spells doom for the loser in this part of Asia.

This is one game where Japan gets to use her armor forces.

Even thought both are major naval forces, the outcome is won on land, in Asia. The need for major landings with large fleets, is not so important, secondary only,thanks, Pellulo
Last edited by pellulo on Sun Feb 07, 2010 2:26 pm, edited 4 times in total.
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