Marshaling cards and tokens

This is the new classic game of Axis & Allies. Designed for 2-5 players, the game is set in 1942 – the historical high-water mark of Axis expansion.
skinny1
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Re: Marshaling cards and tokens

Post by skinny1 » Thu Jan 21, 2010 11:11 pm

pellulo wrote:
This game is some sort of poor man's Anniversary Set or is it another revised revised Axis and Allies game, thanks, Pellulo
This is the new base game like Revised was. This game replaces Revised which is now out of print.

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Krieghund
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Re: Marshaling cards and tokens

Post by Krieghund » Thu Jan 21, 2010 11:23 pm

pellulo wrote:Will you think the missing parts e.g. China, Italy, NOs and tech, will show up in some 1939/1941/1943/1944/1945 future game(even as a booster pack, for the current 1942 game)?
Who knows?
pellulo wrote:This game is some sort of poor man's Anniversary Set or is it another revised revised Axis and Allies game, thanks, Pellulo
Both.
A&A Developer and Playtester

"War is much more fun when you're winning!" - General Martok

pellulo
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Re: Marshaling cards and tokens

Post by pellulo » Fri Jan 22, 2010 1:18 pm

Thanks for Information, Pellulo
Pellulo

pellulo
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Re: Marshaling cards and tokens

Post by pellulo » Fri Jan 29, 2010 9:33 pm

One final question which is considered better, the original, revised, or, 1942 game(for game play, not bigger board/better plastic units, etc.), Thanks, Pellulo
Pellulo

skinny1
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Re: Marshaling cards and tokens

Post by skinny1 » Fri Jan 29, 2010 9:40 pm

pellulo wrote:One final question which is considered better, the original, revised, or, 1942 game(for game play, not bigger board/better plastic units, etc.), Thanks, Pellulo
I like the game play of 1942. It uses the AA50 rules and adds the cruiser which Revised did not have.

Yamamoto123
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Re: Marshaling cards and tokens

Post by Yamamoto123 » Tue Feb 23, 2010 8:21 pm

skinny1 wrote:I copied the things that I thought were essential from AAR and AA50 to include with AA42.
I did that too, but just with the Individual Country's Advantages.

skinny1
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Re: Marshaling cards and tokens

Post by skinny1 » Sat Jan 29, 2011 5:42 pm

I added these things to my AA42 game:

http://www.axisandallies.org/forums/ind ... ic=20053.0

http://www.axisandallies.org/forums/ind ... ic=15051.0

http://www.axisandallies.org/forums/ind ... ic=20239.0

http://www.boardgamegeek.com/filepage/5 ... 1942-v-1-4

I also added blockhouses, Marines, convoy routes and Kamikaze makers from AAP40. This is a great game and these additions make it even better. I only wish that these things were official and included in AA42.

Coldwarrior1984
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Re: Marshaling cards and tokens

Post by Coldwarrior1984 » Sat Oct 08, 2011 8:48 am

I have added US Marines (from Historical Board Gaming) and also got tokens for Marines, SS, Guard, SNLF, and Royal Marines.

I use house rules for Mech Inf (any Inf starting w/tank can ride one for one), airborne (Inf starting w/bomber can ride - no bombing & subject to AA), directed Arty (designate before battle - no Inf bonus, hit 1-2 but select target on 1), armed transports (transport alone defends at 1 first round only), and combined arms bonus (aircraft attacking w/tanks attack at 4).

I've been thinking of adding "Atlantic Wall" for France as part of "Fortress Europe". The block house would cost 15 IPCs, could be taken as a loss in battle, and would fire against all amphibious attacking units like an AA gun does for A/C, but hitting on a 1 or 2. It would only get to do this once during an amphibious invasion, but would happen before the attacker's dice rolls and eliminations wouldn't be able to attack - like ground attack AA guns.

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