Transport movement related to Submarines

This is the new classic game of Axis & Allies. Designed for 2-5 players, the game is set in 1942 – the historical high-water mark of Axis expansion.
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Bonzobeat
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Transport movement related to Submarines

Post by Bonzobeat » Wed Jun 16, 2010 6:18 pm

Transports w/o any other support CAN make combat movement through a zone with only Subs as if the Sub(s) aren't there - correct?

Transports w/o any other support CAN make non-combat movement through a zone with only Subs as if the Sub(s) aren't there - correct?

Transports w/o any other support CAN end non-combat movement in a zone with only Subs as if the Sub(s) aren't there - correct? (and the Sub(s) have to CHOOSE to remain and conduct combat on their turn in order to destroy the Transports - correct?)

Transports w/o any other support CAN end combat movement in a zone with only Subs - but they are all destroyed during the Conduct Combat phase of the Transport's turn - correct?

Thanks in advance.

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Krieghund
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Re: Transport movement related to Submarines

Post by Krieghund » Wed Jun 16, 2010 6:38 pm

Bonzobeat wrote:Transports w/o any other support CAN make combat movement through a zone with only Subs as if the Sub(s) aren't there - correct?

Transports w/o any other support CAN make non-combat movement through a zone with only Subs as if the Sub(s) aren't there - correct?

Transports w/o any other support CAN end non-combat movement in a zone with only Subs as if the Sub(s) aren't there - correct? (and the Sub(s) have to CHOOSE to remain and conduct combat on their turn in order to destroy the Transports - correct?)
All correct.
Bonzobeat wrote:Transports w/o any other support CAN end combat movement in a zone with only Subs - but they are all destroyed during the Conduct Combat phase of the Transport's turn - correct?
Incorrect. They can ignore the subs. However, this movement would only be legal if the transports were either conducting an amphibious assault or fleeing from combat in another sea zone in which they began the turn with enemy surface warships.
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Bonzobeat
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Re: Transport movement related to Submarines

Post by Bonzobeat » Wed Jun 16, 2010 7:04 pm

Transports w/o any other support CAN end combat movement in a zone with only Subs as if the Sub(s) aren't there, but ONLY if they are conducting an Amphibious Assault (ie they CANNOT end combat movement in a zone with only Sub(s) in a zone with the intention of a suicide mission).

Transports w/o any other support CAN retreat to a zone with only Subs (provided one of the Transports started in that zone).

As the result of a (failed) Sea Battle, if the Attacker has only Transports left, and the Defender only Subs, the Transports MUST retreat - correct? (ie can they decide to stay there and be destroyed?)

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Krieghund
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Re: Transport movement related to Submarines

Post by Krieghund » Wed Jun 16, 2010 7:42 pm

Bonzobeat wrote:Transports w/o any other support CAN end combat movement in a zone with only Subs as if the Sub(s) aren't there, but ONLY if they are conducting an Amphibious Assault (ie they CANNOT end combat movement in a zone with only Sub(s) in a zone with the intention of a suicide mission).
I suppose they could, but why would they want to?
Bonzobeat wrote:Transports w/o any other support CAN retreat to a zone with only Subs (provided one of the Transports started in that zone).
Yes. The transports didn't necessarily have to start in the sea, they just had to have moved from or through it on the way to combat.
Bonzobeat wrote:As the result of a (failed) Sea Battle, if the Attacker has only Transports left, and the Defender only Subs, the Transports MUST retreat - correct? (ie can they decide to stay there and be destroyed?)
They can stay and be destroyed if they want, but again why would they?
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Bonzobeat
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Re: Transport movement related to Submarines

Post by Bonzobeat » Wed Jun 16, 2010 7:44 pm

Sorry for some of the more obvious questions, but you'd be surprised what some of the people I play with will argue about, lol.

Thanks for the clarifications!

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