Transport loading

This game, measuring 35”x32” is compatible with the yet to be released Axis & Allies Europe 1940 game (coming in August 2010). This game includes newly introduced units such as mechanized infantry and tactical bombers.
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frog
Posts: 125
Joined: Wed Oct 27, 2004 1:58 pm

Transport loading

Post by frog » Tue Jan 01, 2013 9:10 pm

Here's the situation

On Americas turn they invade the water surrounding Japan and take Korea.

On Japan's next turn they attack the sea zone, with only American Transports surviving. All other Japanese and American ships and planes are destroyed. Japan buys subs and destroyers and place them in the sea zone with the American transports that survived.

On americas turn, choices are:

A) move the transports out of the sea zone containing the new japanese ships.
B) Stay in the zone and be a part of another battle with more new american units
C) Load Transports and assault the island of Japan with new the new sea units for America.
D) Load transports and move to assault other japanese held lands.
E) Do nothing and just move out in Non combat.


IF you move in combat isn't that a combat move? and thus planes can be scrambled?

Can you even load in a zone containing enemy units even if you started in that zone?

Thanks for you help Krieghund.

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Krieghund
Posts: 2667
Joined: Tue Jun 15, 2004 9:18 am
Location: Virginia, USA

Re: Transport loading

Post by Krieghund » Wed Jan 02, 2013 10:09 am

frog wrote:On americas turn, choices are:

A) move the transports out of the sea zone containing the new japanese ships.
B) Stay in the zone and be a part of another battle with more new american units
C) Load Transports and assault the island of Japan with new the new sea units for America.
D) Load transports and move to assault other japanese held lands.
E) Do nothing and just move out in Non combat.
C and D may only be accomplished by moving the transports to another, friendly sea zone for loading (and, for option C, then returning). Transports may not normally be loaded in a hostile sea zone.

E is not an option. Since the sea zone is hostile, the transports must either move away in combat movement or stay and fight.
frog wrote:IF you move in combat isn't that a combat move? and thus planes can be scrambled?
Yes, they can be scrambled in the sea zone in which the combat movement ends.
frog wrote:Can you even load in a zone containing enemy units even if you started in that zone?
Not usually. The only time this may be done is on the turn that you declare war on the power making the sea zone hostile. Since the two powers involved are already at war, this exception doesn't apply here.
A&A Developer and Playtester

"War is much more fun when you're winning!" - General Martok

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