Pacific 1940 free for all game

This game, measuring 35”x32” is compatible with the yet to be released Axis & Allies Europe 1940 game (coming in August 2010). This game includes newly introduced units such as mechanized infantry and tactical bombers.
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britzrules
Posts: 42
Joined: Sat May 01, 2010 6:26 pm

Pacific 1940 free for all game

Post by britzrules » Tue May 11, 2010 4:52 pm

Fancy a change from the usual 3 v 1 game? well here are the rules that me and my friends used to turn it into a 4 player free for all game :-)

there are couple of problems which can easily be solved - namely the UK's quick drop in income very quickly.

and we think it would work just as well if not better as a 2v2 game: UK & ANZAC vs Japan & USA....

Preparation:
all red IPC counts need to be stuck on to the board (piece of paper using a tiny bit of blu-tack will suffice)

extra roundlets need to be printed and cut out (preferably on cardboard)

RULES:

Set-up:

UK:

India (3): Minor IC, Air base, Naval base, 2 infantry, 2, artillery, 1 mechanized
infantry, 3 tanks, 1 fighter, 1 bomber, 1 tactical bomber
Burma: 1 infantry, 3 IPC Shan-state: 1 infantry, 2 IPC
Siam: 1 infantry, 2 IPC Malaya (3): 2 infantry
Borneo (4): 2 infantry Yukon Territory: 1 infantry, 1 IPC
British Columbia (1): 2 infantry Gilbert Islands: 1 infantry, 2 IPC
Fiji: 1 infantry, 2 IPC Samoa: 1 infantry, 2 IPC
Kwangtung (3): 2 infantry Ceylon: 1 infantry, 2 IPC
Sea Zone 39: 1 transport, 1 submarine, 1 battleship, 1 cruiser, 1 destroyer, 1 carrier (fighter + tactical bomber)

ANZAC:

New South Wales: Minor IC, Air base, Naval base, 2 infantry, 1 fighter, 1 bomber,
1 tactical bomber, 3 IPC
Queensland: 2 infantry, 3 IPC Victoria: 1 infantry, 2 IPC
South Australia: 2 infantry, 3 IPC Northern Territory: 2 infantry, 3 IPC
West Australia: 2 infantry, 2 IPC New Zealand: 2 infantry, 3 IPC
Solomon Islands: 1 infantry, 3 IPC New Britain: 1 infantry, 2 IPC
New Guinea: 1 infantry, 3 IPC Dutch N. Guinea: 1 infantry, 3 IPC
Sea Zone 63: 1 transport, 1 submarine, 1 destroyer, 1 cruiser
Sea Zone 62: 1 transport, 1 submarine, 1 destroyer, 1 cruiser, 1 battleship, 1 carrier (Fighter + T-bomber)

Japan:

Japan (8): Minor IC, Air base, Naval base, 2 infantry, 1 fighter, 1 bomber, 1 tactical
Bomber
Korea (3): 2 infantry Manchuria (3): 2 infantry
Iwo Jima: 2 infantry, 2 IPC Okinawa: 2 infantry, 2 IPC
Formosa: 2 infantry, 2 IPC Hainan: 1 Infantry, 2 IPC
Marianas: 2 infantry, 2 IPC Palau Is.: 1 infantry, 2 IPC
Caroline Is.: 1 infantry, 2 IPC Marshall Is.: 1 infantry, 2 IPC
Sea Zone 6: 2 transports, 2 submarines, 2 destroyers, 2 cruisers, 1 battleship, 1 carrier (Fighter + T-bomber)








USA:

Western United States (10): Minor IC, Air base, Naval base, 2 infantry, 1 fighter, 1
bomber, 1 tactical bomber
Alaska (2): 2 infantry Mexico (2): 2 infantry
Aleutian Is.: 1 infantry, 2 IPC Midway: 1 infantry, 2 IPC
Hawaiian Is.: 3 infantry, 3 IPC Wake Is.: 1 infantry, 2 IPC
Johnston Is.: 1 infantry, 2 IPC Line Is.: 1 infantry, 2 IPC
Philippines: 3 infantry, 3 IPC
Sea Zone 10: 2 transports, 2 submarines, 2 destroyers, 2 cruisers, 1 battleship, 1 carrier (Fighter + T-bomber)

Neutral nations:

Islands: Guam: 3 infantry, 2 IPC New Hebrides: 3 infantry, 2 IPC
Celebes(3): 4 infantry Sumatra(4): 5 infantry
Java (4): 5 infantry
China: Jehol (1): 2 infantry Kiangsi (1): 2 infantry
Hunan (1): 2 infantry Kwangsi (1): 2 infantry
Yunnan (1): 2 infantry Szechwan (1): 2 infantry
Sikang (1): 2 infantry Anhwe (1): 2 infantry
Kweichow (1): 2 infantry Hopei (1): 2 infantry
Kansu (1): 2 infantry Chahar (1): 2 infantry
Suiyuyan (1): 2 infantry Shensi (1): 2 infantry Tsinghai (1): 2 infantry
Kingsu (3): 4 infantry Shantung (2): 3 infantry
French Indochina (2): 3 infantry

USSR: All 9 territories have 2 infantry in them
Mongolia: Ulaanbaatar: 3 infantry, 1 IPC Dzavhan: 3 infantry, 1 IPC
Central Mongolia: 2 infantry, 1 IPC Tsaagan-olom: 2 Infantry 1 IPC
Buyant-Uhaa: 4 infantry, 2 IPC Olgiy: 4 infantry, 2 IPC

Neutral rules: each area collects income and then produces max. infantry in those areas rounding down (placed 1 player at a time, player who rolls highest places first).

Area income: islands = 15, USSR = 9, Mongolia = 8, China = 21

Political Rules

Ok so war and peace:

war: war can be declared at any time, HOWEVER once you are at war with a nation you cannot ally for at least 3 turns, (meaning places with their ships count as hostile etc.

Alliances: these can be made at any time, if you make an alliance (or treaty) with another nation it stands for at least 3 turns and you cannot attack that nation or vice versa.

Convoy rules are not in effect!

will post results and run through of our first trial in a few minutes

britzrules
Posts: 42
Joined: Sat May 01, 2010 6:26 pm

Re: Pacific 1940 free for all game

Post by britzrules » Tue May 11, 2010 5:04 pm

what we learnt from the first game:

Neutral territories to be capped at 11 infantry

this is because war broke out quite rapidly and the neutral territories became unassailable with the forces we had to spare.

also I would recomend to Japan & UK to take advantage of China & the USSR & Mongolia ASAP, in our game Japan came very close to taking western USA on turn 2, unfortunately for them this resulted in a long war in which ANZAC took advantage and claimed alot of the central pacific islands giving them a strong position.

New rule

Minor industrial complexes can be built on islands with 3 IPC or above.

This made the philipines, New Guinea, and Hawaii hotly contested, with the philipines changing hands no less than 5 times!

ultimately we found that the game worked well as a kind of diplomacy meets A & A,

In our game ANZAC and USA were allied for the majority of the game and the ANZAC fleet ruled supreme for alot of the game while the UK land armies were unmatched once forced back from the seas.

Japan has a very difficult position, and yet can be easily defended by investing in fighters.

a large proportion of ANZACs might came from choosing long term infrastructure over short term military superiority.

by turning dutch new guinea into an air & naval & MIC early on they were able to quickly reinforce themselves during their prolonged war with the UK over the philipines and Borneo.



We found it a very fascinating game with their being double dealing, mistrust, back room deals, and arms races plus surpise attacks and some truly massive battles.

feel free to add your own rules and critique mine, but i would recomend trying this game if you have a group of people who can leave friendships at the door and not take being stabbed in the back personally.

UrJohn
Posts: 36
Joined: Mon Jul 12, 2010 11:51 am

Re: Pacific 1940 free for all game

Post by UrJohn » Wed Jul 14, 2010 7:31 pm

Neato! It's like Risk on steriods... Laced with crack!

britzrules
Posts: 42
Joined: Sat May 01, 2010 6:26 pm

Re: Pacific 1940 free for all game

Post by britzrules » Thu Sep 23, 2010 6:49 pm

am glad to hear somebody likes it! :-)

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