rules for carrier landings

This game, measuring 35”x32” is compatible with the yet to be released Axis & Allies Europe 1940 game (coming in August 2010). This game includes newly introduced units such as mechanized infantry and tactical bombers.
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Foxtrot
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Joined: Sat Jun 25, 2011 10:15 pm

rules for carrier landings

Post by Foxtrot » Fri Jul 01, 2011 12:41 pm

I'd be grateful if someone could help me answer this question:

I (Japan) am flying 6 fighters 4 spaces, from SZ 37 to SZ 6, to attack a US fleet next to the Home Islands. How many carrier need I buy at the beginning of the turn for this to be legal?

Thanks,
F

WILD BILL
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Joined: Sat Aug 29, 2009 2:24 pm

Re: rules for carrier landings

Post by WILD BILL » Fri Jul 01, 2011 7:33 pm

You would need to purchase 3 carriers to land all 6 planes if they used up all their movement to get there (sz6). Each carrier holds 2 planes.

C_Strabala
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Joined: Sat Jan 29, 2011 12:43 pm

Re: rules for carrier landings

Post by C_Strabala » Sat Jul 02, 2011 8:07 am

Correct me if I'm wrong, but doesn't Japan have an airbase? So there would be no need to buy CV's if the fighters can land in Japan itself.

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Krieghund
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Joined: Tue Jun 15, 2004 9:18 am
Location: Virginia, USA

Re: rules for carrier landings

Post by Krieghund » Sat Jul 02, 2011 11:50 am

Landing at an airbase doesn't extend a plane's movement - only taking off from one.
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