Making the start of the game more unpredictable.

The sister game to Axis & Allies Pacific 1940. Due out August 24, 2010
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turner
Posts: 297
Joined: Thu Aug 05, 2010 12:29 pm

Making the start of the game more unpredictable.

Post by turner » Wed Sep 08, 2010 4:26 pm

After a while the way the neutrals start could be kind of boring.

One idea would be to have a roll for each one and randomly select their alignment.
This could even be done with France and Italy. 1-2 = Allies 3-4 = strict neutral
5-6 = Axis Let's try this out and see what happens:

Finland 6 = Axis
Sweden 4 = strict neutral
Bulgaria 3 = strict neutral
Yugoslavia 5 = Axis
Greece 5 = Axis
Spain 6 = Axis
Switzerland 4 = strict neutral
Portugal 1 = Allies
Turkey 4 = strict neutral
Iraq 2 = Allies
Persia 2 = Allies
Saudi Arabia 1 = Allies

I won't go through the rest but that puts a little bit of variety into the game from the start, I like it.


Another idea I had was a what if Germany Russia and Japan make up the Axis of evil and Italy joins the allies. Then all of the strict neutrals become Allied leaning and all of the Axis neutrals become strict neutrals. This would make for an interesting little game. I may have to develop this idea further.

As always any thoughts on these ideas are encouraged.

calvinhobbesliker
Posts: 554
Joined: Sat Jun 05, 2010 11:53 pm

Re: Making the start of the game more unpredictable.

Post by calvinhobbesliker » Wed Sep 08, 2010 6:26 pm

turner wrote:After a while the way the neutrals start could be kind of boring.

One idea would be to have a roll for each one and randomly select their alignment.
This could even be done with France and Italy. 1-2 = Allies 3-4 = strict neutral
5-6 = Axis Let's try this out and see what happens:

Finland 6 = Axis
Sweden 4 = strict neutral
Bulgaria 3 = strict neutral
Yugoslavia 5 = Axis
Greece 5 = Axis
Spain 6 = Axis
Switzerland 4 = strict neutral
Portugal 1 = Allies
Turkey 4 = strict neutral
Iraq 2 = Allies
Persia 2 = Allies
Saudi Arabia 1 = Allies

I won't go through the rest but that puts a little bit of variety into the game from the start, I like it.


Another idea I had was a what if Germany Russia and Japan make up the Axis of evil and Italy joins the allies. Then all of the strict neutrals become Allied leaning and all of the Axis neutrals become strict neutrals. This would make for an interesting little game. I may have to develop this idea further.

As always any thoughts on these ideas are encouraged.
If one side gets both Turkey and Spain, they will probably win

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Imperious leader
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Location: Moving up to phase line red...

Re: Making the start of the game more unpredictable.

Post by Imperious leader » Fri Sep 10, 2010 12:30 am

I like this kind of idea, except id realign the nations historical and modify them +1 or -1 depending on how they slant toward a side.

Spain is strict neutral with +1 for axis. You need to pay 2-4 IPC per IPC value of territory to get one roll. If allies try it they are at -1

Saudi Arabia is +1 for allies, so -1 for axis. same rules.

If you want kiss then leave the script on the map and use the rules as stated.

Only one roll per turn per neutral.
We really need an Axis and Allies World War one game so i can play that on August 1st, 2014.

Eagle
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Joined: Sat Aug 29, 2009 2:57 pm
Location: Norway

Re: Making the start of the game more unpredictable.

Post by Eagle » Mon Sep 13, 2010 12:25 am

turner wrote: Another idea I had was a what if Germany Russia and Japan make up the Axis of evil and Italy joins the allies. Then all of the strict neutrals become Allied leaning and all of the Axis neutrals become strict neutrals. This would make for an interesting little game. .
Yes you can do that, but you can't come later and claim the game is unbalanced, biased and broken.

ArrizeDrimi
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Joined: Tue Jul 05, 2011 7:00 pm
Location: Sweden
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Making the start of the game more unpredictable

Post by ArrizeDrimi » Thu Oct 13, 2011 6:56 pm

Yep, good game

Maybe soon the next? It would be great if we can allie up with you guys...

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