"No you got it wrong. +1 for only infantry defending in France against units coming from Germany into France."
So what happens if units come into France from somewhere else? If only 1 unit comes from Germany, do all infantry get +1? Do units from Germany fight a separate battle than units from somewhere else? Please think of the consequences of the things you spout.
Read the posts, that was already made clear. Please read posts before you spout off stuff that was already covered.
To make life easy for you which it seems you need: I proposed in an earlier post that those units coming from the Franco-German border are -1 on the attack. Simple. The +1 idea was if you were to do the attacks separately, which is more cumbersome.
How is your proposal anything other than an attempt to kill any chance of Sealion?
It has nothing to do with Sealion, unless you mean Germany is able to invade both France and UK on G1 and win. I wish you would read more than post stuff that is not relevant to this discussion. It is only what i have stated and in other posts i said the issue is not allowing Germany to sink most of the UK navy and take out all sorts of neutrals, while at the same time taking out France.... because France is so weak that Germany really can allocate lots of pieces to other duty. This is very wrong and to have France in the game at all and to make them so weak as to amount to a 100% easy victory with part of the German land forces is not modeling any reality.
Is making france more effective historically accurate? No. Germany outsmarted the Maginot Line. The line was already made ineffectual by the time the game started. It having a significant role would be anachronistic. Maybe if this were AA 1939 or AA April 1940, you might have a point, but the game is mid-to-late may at the earliest.
2)No and it was not attacked till latter, It was ineffectual only because of the result and the game allows a new outcome, not a replay of history. If the game was supposed to make the results accurate, their would be no point to the game and we don't need Italy since they were weaker
3) game starts early June ( as per rules), France surrenders late that month, and before that time Germany attacked the Maginot line.
The difference between France and every other power is that France's downfall, at the point in time where the game started (NOT THE POINT IN TIME THAT THE WAR STARTED,THERE IS A DIFFERENCE), was a foregone conclusion.
NO. And your reasoning is faulty. Again you are looking at the results and forcing a scripted result that the game must employ: France was defeated, so it must be defeated....Once Japan went to war with USA the same reasoning could be applied, they were defeated and had no chance. If you have France in the game do it right, give them accurate deployment and make Germany have to send her entire land and air forces to win that, rather than just some land forces, little or no air and the rest goes into UK fleet, Yugoslavia, and other neutrals
There's a difference between allowing freedom for powers in the game, and having a power being designed from THE BEGINNING to fall, because it represents the situation at the start of the game. The point of A&A has been to give players a balanced abstraction of a loosely-defined point in the war for them to play. France is an entirely different situation from the other powers. It does not need to be as playable as any other power, because the historical situation at the beginning of the game makes its fall necessary, unless of course, the German player begins the game trying to lose.
That is not inconsistent with what i was saying. Make France a bit more powerful so Germany can't send only a part of her forces to defeat her. This is not consistent with reality. IN early June Hitler's Luftwaffe didn't sink the entire British navy, didn't take out any neutrals while fighting France, etc. You always take the most insane extrapolation out of what i say and pretend i said things that were never spoken. A few units in France will be enough and the modifier for the border, to make the battle of France a requirement of all if not most of the German land and air forces. This is what it should be.
AS i said before Italy should be neutral till her turn, because UK also has this silly turn before where the OOB allows them to attack the Italian fleet. Of course the scrambling rules make that harder. But before the change it was just another issue that was just wrong not unlike France.
France was never intended to be a playable power on the level of the others, even China. Get over it!
Right, just remove their pieces.... and Italy since Italy was weaker than France and they proved it in 1940 when they attacked France and got pushed back.
Do you ever BOTHER to think of the long term consequences of your plans?
Yes and it was playtested, since you didn't do anything except bitch, i presume you don't consider the same?
Germany will require more units in France, and take more casualties. Since they will not be given more units, they will lose significant numbers of tanks and mechs, even with decent dice. They will not be allowed to have as much freedom attacking the british navy, making sealion incredibly more difficult.
Well you skip over the reality. 2-3 new France units -1/+1 and Germany now committing all her land and air will produce the same result as before. The difference?
Germany can'T ALSO BE ATTACKING UK NAVAL AND NEUTRALS ON G1.
Also, Germany should have another Bomber. ( at least)
In early 1939 Germany had this:
195 Twin engine fighters
335 Fighter- Bombers
fighters 605 ( all types)
So you can see they had more bombers than fighters.
So you want to make France ahistorically more powerful, but don't like the ahistorical possibility of Sealion? You seem not to understand that te game was designed with the fall of France as a necessity, not an option. I am fine with toying with playable powers to make them relevant. France was designed to fall on the first turn. Get over it!
NO historically more accurate. I said nothing about Sealion and stop bringing it up. It has no connection. ON G1 France with a few more units can be defeated, and UK will have its fleet to defend against Sealion on G2 or G3, just like it was historically, so get over that.
You say adding more units is complex (since adding more money makes more units), yet you want to add more units to France (and change their attack values based on where units attacking them come from)? Wouldn't your objectives also be completed by putting less units in Germany/Netherlands? It would kill sealion just like you want. You claim I have double standards!
No rather you insert Sealion into the conversation and nobody is talking about it. Germany can still try it WITH the UK fleet protecting England like in History, not in your fairy tale world.
We really need an Axis and Allies World War one game so i can play that on August 1st, 2014.