So I just bought Pacific - 2000 edition

Naval strategy and wise economic moves are both critical in waging this far-flung war across an entire hemisphere. To the familiar elements from Axis & Allies, Axis & Allies: Pacific adds convoys, island air and naval bases, kamikazes, destroyers, and the Chinese army.
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Noll
Posts: 331
Joined: Mon Aug 30, 2010 6:41 am

So I just bought Pacific - 2000 edition

Post by Noll » Fri Jan 06, 2012 12:58 am

I never owned this game and a local shop had an old copy of it so I thought I'd give it a try or buy it just to have different colored miniatures for Global40 neutrals and the task forces plastic miniatures+paper sheets.

When I opened the board I saw this really nice and colored gameboard that impressed me. I gave a first read at the rulebook, I have read the FAQs here and I have set the board (although I didn't play it yet).

I must say that at least on the look part this game is very gorgeous! My only complain could be on the chinese infantries, but what the heck, I have pacific40 Chinese infantry to use anyway.

I also like the rules and I see now where most of the global40 rules come from (As I said I never played this game this past 10 years, I had experience of classic and revised but not scenario games). The only rule that I don't like is the submarine submerging mechanics.

I absolutely love how the convoy works! Especially the convoy routes.

A first look at the board setup made me think that it might be easy for Japan to achieve victory by focusing on India, but I didn't play this game yet! So who knows!



If I had a free night with 2 friends, would it be better spent playing Pacific or Pacific40 in your opinion?

manstein39
Posts: 20
Joined: Wed Dec 28, 2011 11:58 am

Re: So I just bought Pacific - 2000 edition

Post by manstein39 » Fri Jan 06, 2012 10:57 am

I would spend a night playing Pacific (2000) just because it is completely unlike any other A&A game before or since. The victory point mechanic really means that the Allies have to play aggressive, otherwise Japan can simply take a bunch of territory in turns 1-3 and turtle afterwards.

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