WILD BILL wrote:
Krieghund wrote:1) Correct.
2) There's nothing official on this yet, but for the moment you can just move one of the subs to sea zone 103.
Will do, thanks
Ok we finally got a game going, but a couple quick notes of observation (we are still playing):
1) Splitting the German subs seemed to work. It allows one of them to live until Germany's turn. It had a successful mission taking out the Canadian destroyer/transport, but met its fate soon after (all was well). After that it is up to Germany to decide if they want to build more subs.
2) Besides the 2 French coastal ICs not being in play, Normandy also loses the naval base at set-up from G40 (just thought it was worth mentioning). The Naval base missing didn't seem like a big deal, but it could be if the Germans were counting on it to do repairs to capital ships if they build some navy and venture out.
3) The 2 French coastal IC's not being in the game was a big deal, I think that was a very good change though (thinking about leaving them out for G40 as well).
3a) When you consider the above (Normandy naval base not in the game), besides not being able to do repairs, the Germans can't add to their fleet off Normandy or toss out a destroyer blocker in the Chanel either (no IC).
3b) The Germans start the game with a small naval presence in the Med which is pretty cool, but if they want to add to it they need to buy an IC in the Med. I was Germany and ended up buying a minor for Yugo which I have always thought to be a much better place for a German Med IC (Germ/Italy mobilizing in the same sz and get air cover from S Italy) but rarely do it because you get a free IC in Southern France in G40.
3c) We haven't got to this point yet, but the French coastal ICs not being in the game will also have an effect on the allies. I like the fact that the US/UK can't land on the beaches and start producing units from those two free complexes. Hell it might even encourage the liberation of Paris.
4) Hadn't played this G42 version for a while, but chose this set-up because it seemed like a great way to re-introduce a newer player to Global w/o rehashing all the political rules involving neutral powers. You don't worry about when Japan should attack, or if the UK wants to jump the gun etc..... Starting with everyone at war makes things much easier......as many ppl have mentioned.
5) As far as this version being slightly scaled back in starting units, that didn't seem to be much of a problem. Germany and Russia get a lot of tanks. It is pretty difficult to chop down Russia's income (takes awhile for Germany to reposition after the Russians knock them back). Italy has fared pretty well because the UK doesn't have much naval presence to start, and Germany helped out. Japan loses some air/navy in this version, but starts with nearly double the income. US is probably a little stronger at start in the Pac. There is still a lot of income and NO's in this or any version of Global, although in our game it was a little tough on the Anz and India b/c they start out in a pretty big hole.
Anyway we are enjoying this version, and glad it was developed.