Children already know that dragons exist!
Fairy tales tell children that dragons can be killed!
That is a gamey explanation and not a sensible one by real world standards.Cmdr Jennifer wrote:We have a table to represent the uncertainty of the game. It's assumed, I think and forwhatever reason, that you have teams of scientists looking for super submarines, rockets, artificial nose pickers or whatever all at the same time and it's just a matter of investment and time to find something.
Naturally, scientists are looking at all sorts of things all the time, but the Manhattan Project got support much greater in quantity than did the Remington Fuzz-Away Experiment.
It's akin to saying, "I told my generals to invade Norway, but instead they got me Portugal as it was nearer." Cue sacked generals.
Nor is the explanation especially good in game terms either, as you mention 'investment' and that's really the point here:
If I invest a large amount of money intending to develop Heavy Bombers, I DON'T expect Super Subs. I just don't.
In game terms that is also an insult to Russia if it gets Super Subs - who the hell financed these guys? Stalin would be intrigued.
I really see NO reason for random development. The cost is entirely negotiable - make it 10 IPCs/die roll if that's what it takes to work towards something specific, that's fine, but randomness is daft.
"I want tech 4 on chart 2"
And roll, looking for 4's
If you dont get any you keep tech tokens.
This roll costs 10.
You can still roll 5 IPC rolls, but they are totaly random and have no tokens.
Or something....I dont know...tech is a fools errand in 1940.
+1Caractacus wrote: I really see NO reason for random development. The cost is entirely negotiable - make it 10 IPCs/die roll if that's what it takes to work towards something specific, that's fine, but randomness is daft.
Each roll costs 10 IPC.
You may pick the tech you wish to get, rolling for the number each tech is listed at. You roll that number, you get that tech.
Subtract 2 from the cost of each die roll for each fully undamaged Major IC under your control at the time of paying for the dice. Also subtract 1 for each undamaged Minor IC you have on a VC. (Research dice may never go below 3 IPC's each, regardless of how many Complexes you have.
Incidentally, this gives different powers different costs for rolls, which fairly accurately reflects their relative strengths in R&D.
Means after Germany takes France it becomes a research power house
USA has the most majors of any nation
ANZAC would never roll
Italy would have trouble, and so would Japan.
But linking ICs to tech is an idea that may deserve looking into.
And Jen, just because he doesnt play online doesnt devalue everything he says. There are many other reasons....
I dont play online and people value my opinions...
Jen, you play online and most people disregard what you have to say....
So its all realitve.
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