Just to mention a few: German Tiger tank, Russian IS2 tank, US P40 Warhawk, German FW-190 Folkwolf, Japanese Kongo class battleship and the HMS Hood, and oh yeah... the German He-111 Heinkel bomber.
Japanese controlled Indo-China is adjacent to India, and it appears that the Japanese already control Malaya. That means they have already taken Burma and Malaya, so again, that is much closer to Spring 1942 than anything in 1941.
As for the sculpts, one mold for Allies with different colored plastic, and the same for the Axis, except for the infantry, which would be a second mold. No chips, no factories so no additional Industrial Complexes, no AA Guns, and no artillery. I did not see any mention of IPC certificates, so presumably none of them either. That is cutting production costs to the minimum possible.
Overall, aside from the addition of the destroyer, it is the Classic game in terms of units, but with a lot less flexibility for construction, and a board that is NOT 1941 in the least.
Most Holy wrote:Think of the children! This game is for newcomers. Reports show that new players like the fact that all the sculpts for each side are the same. Of course long time A&A gamers are not going to go bonkers for this game except for the fact that they might get new folk into it. That is the whole point. Judge not it's simplicity, it will be it's ultimate strength.
I am presently teaching a historical board gaming class to gifted 6th through 12th grade students for 3 weeks. One of our perennial favorites is Classic Axis and Allies for new gamers. For more experienced gamers, we play a modified version of the first edition of Pacific expanded to 6 players, with modified rules and random events, including weather and jungle sickness. For the very experienced players we use a modified version of Attack and the original Attack expansion, put together by me.
Sometime next week, we will start two classes, totaling 40 students, on fighting WW2, starting in 1939, using the 4 foot by 8 foot map from Historical Board Gaming, with rules using a combination of Axis and Allies Classic, Xeno Games World at War/Europe at War/Pacific at War, and Eagle Games Attack and the original Attack Expansion, along with a fair amount of new material including country-specific unit costs and combat ratings, random events, and reworked tech development rules.
I will not be recommending to any of the students that they invest in this new version, but try and track down a Classic set or use Spring 1942 with revised set up and rules. We have a considerable number os students that prefer Classic over the Revised 2004 Edition and Spring 1942. I am thinking of the children as you put it.
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