STUrzKAmpfbomber, I agree it could work as well. Here's one more variant that could be used in a house rule. It's probably too complicated to hope for it in an official A&A game.STUrzKAmpfbomber wrote:Another suggestion: ONLY the defending units that were hit, are allowed to fire back in the round, the defender annouces a retreat...(so the attacker suffers less counterfire - only by the defending units, he "reached before retreating", i mean that those defenders are taken out by the attacker - while the rest of the defenders could retreat safely.)
Rear guard retreat--
Announcing the retreat:
The defender announces a retreat at the start of the round of combat. The defender designates a friendly space (territory or SZ to which all retreating units, including aircraft will retreat). In the case of a SZ it must have been friendly at the start of the attacking player's turn.
The round of combat:
The defender assigns one or more units to a rear guard. The attacker fires normally. Rear guard units are chosen first as casualties. Excess hits by the attacker, if any, are applied to retreating units. Move hit rear guard units behind the casualty strip, but remove hit retreating units immediately. Then remove all retreating units from the battle board, and place them on the space to which they retreated. Then the defender fires ONLY rear guard units. Remove rear guard units hit as casualties.
Conclusion of the battle:
If any of the defender's rear guard units survived the round, then combat continues normally and the surviving rear guard units are unable to retreat for the remainder of this combat. The attacker may still retreat at the end of any round of combat under normal attacker retreat rules.