This promises to be the core game and it will be around for many years to come.
A carrier with two planes on it. Both can move into an enemy sea zone and both planes and the carrier can conduct combat. At the end of combat, the planes can land on the carrier during noncombat movement.
Simple question with a simple answer but there was a disagreement.
I wonder if Krieghund has missed your question or whether he thought the answer was too obvious for him to reply. So let's get straight into it: Of course you can attack with both your carrier and your fighters. However, technically speaking the fighters move independently from the carrier into battle. That means that you cannot move your fighters one or two sea zones ON your carrier in order to save their movement capacity of up to four spaces. It's rather that while your carrier steams through the waves, your fighters fly over it instead of standing idle on deck.
The range of the carrier is limited to two sea zones, while the fighters can move up to four sea zones or territories. If you want to attack a sea zone with your carrier as well as your two fighters, this sea zone can only be adjacent or two sea zones away from where you start. And if you want to land your fighters on the same carrier, it must survive the battle. Either by winning the battle in the sea zone that was attacked or by retreating to the adjacent sea zone, from which it entered. The surviving fighters will then land on that carrier during their non-combat movement.
No decent man can prefer war to peace, because at peace-time the sons burry their father while at war, the father burries his sons. (Herodot)
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