Axis and Allies 1914 RoundRobin

Breaking away from the Second World War and paying a visit and tribute to the First World War. Coming this March, 2013
blacklodge
Posts: 27
Joined: Sat Nov 11, 2017 9:35 pm

Re: Axis and Allies 1914 RoundRobin

Post by blacklodge » Sat Mar 31, 2018 11:53 pm

Back to the game, British Empire frees Lorraine, IPCs lost 17 & and Axis 23.

Ottoman Empire contest Sudan and Libya, IPCs lost 3.

Italian Empire takes Bordeaux again, IPCs lost 9 and Allies 15.

U.S.A. uncontest the Sudan, &, frees Marseille. IPCs lost 8 & Axis 9.

Round Eight: A.H. Empire retakes Burgundy, and, frees Libya. IPCs lost 13 and Allies 22.

Russia is no longer in play.

Germany retakes Lorraine, and, destroys both fleets in a failed Sealion. IPCs lost 118 and Allies 88, both sides at sea lost 4 BBs, 3 transports each(GE. transports had 4 troopers, tank, and, gun lost also), 2 fighters each, and, a sub. and cruiser for Germany also.

France retakes Burgundy and Bordeaux. IPCs lost 14 and Axis 20.

British Empire actually builds 2 fighters, so far since there is no round nine, all powers have been banking there IPCs for the build stage(if you have no future threat to capital/major seaport, you can skip buying units). IPCs lost 7 and Axis 8.

Ottoman Empire takes Tunisia, and, contest Sudan. IPCs lost 9 and Allies 6.

Italian Empire recontest Marceilles, no IPCs lost.

U.S.A. Frees Tunisia and British East Africa, &, uncontest Marceilles. IPC lost 16 and Axis 25.

PEACE Breaks Outll

For this last round, except for the British 2 fighters, and, Italy one fighter(the other powers did not buy any units). The unused IPCs were added to the IPCs earn by each player, for this round, for a final value.
Last edited by blacklodge on Wed Apr 04, 2018 5:51 pm, edited 4 times in total.

blacklodge
Posts: 27
Joined: Sat Nov 11, 2017 9:35 pm

Re: Axis and Allies 1914 RoundRobin

Post by blacklodge » Sat Mar 31, 2018 11:56 pm

Quite interesting game having Italy stay as a Axis Power, so it becomes four versus four. In real life the Allies probably would have won, but, the war definitely would have gone into a fifth year of fighting. As for the Axis it would have definitely become easier to score a victory, or, an more balance armistice for thier side.

Using Italy as a catalyst and Roundrobin this particular empire, gave some intersting plays. On a one to one play Italy versus Russia/U.S. came up as the most chance of at least winning or a tie for both sides. Distance helps, as it would turn more into naval fighting than a land war. After all most of the Russian land forces will never see battle, while the U.S. starts the game with the most puny forces for any initial setups.

For two powers versus two powers you have Italy pair up with the most powerful Axis of GE. and It./A.H. and Italy. Against US & Russia, US & British, Fr. & British, Russia & British, Russia & France.

For three power setups of Italy, GE. and A.H. Empire, versus, Fr. & British & Russia. Also It. and A.H. Empire and Ottoman Empires, versus, British & Fr. & Russia, British & Fr. & U.S., and, Fr. & Russia & U.S.

Finally Italy & GE. & Ottoman Empires, versus, Russia & Fr. & British Empire, Russia & Fr. & U.S., Russia & British & U.S., and, Fr. & British & U.S.A.

blacklodge
Posts: 27
Joined: Sat Nov 11, 2017 9:35 pm

Re: Axis and Allies 1914 RoundRobin

Post by blacklodge » Thu Apr 05, 2018 11:44 pm

IPCs not used or spent for Axis: AHE 72, GE. 100, Ottoman 40, and, Italy 20. Allies: Russia out of game, Fr. 47, British Empire 47, and, U.S.A, 42. These funds include IPCs collected for round nine, which was not played.

Both sides have one provience contested, with the Axis losing seven territories, and, Allies losing twelve.

Forces left on the board for Axis and Allied powers. Troopers 23 and 13, guns 21 and 2, tanks 2 and 1, fighters 5 and 2, submarines only one Axis, transports 2 and 4, cruisers only two for Allies, no BBS for either side.

And finally total IPCs lost for Axis ....

blacklodge
Posts: 27
Joined: Sat Nov 11, 2017 9:35 pm

Re: Axis and Allies 1914 RoundRobin

Post by blacklodge » Thu Apr 05, 2018 11:45 pm

IPCs not used or spent for Axis: AHE 72, GE. 100, Ottoman 40, and, Italy 20. Allies: Russia out of game, Fr. 47, British Empire 47, and, U.S.A, 42. These funds include IPCs collected for round nine, which was not played.

Both sides have one provience contested, with the Axis losing seven territories, and, Allies losing twelve.

Forces left on the board for Axis and Allied powers. Troopers 23 and 13, guns 21 and 2, tanks 2 and 1, fighters 5 and 2, submarines only one Axis, transports 2 and 4, cruisers only two for Allies, no BBS for either side.

And finally total IPCs lost for Axis 1189, &, Allies 1114. AHE gave minor aid for N. Africa, some aid to help keep the southern door into France open, and, most of her efforts in taking down Russia. Russia usually hunkers down, but, with little aid from the Allies and, invasion by three Empires did not help, Germany main effort was naval, to keep Britain off balance, some efforts to France, but, most in taking out the proviences in Russia, France forces in Africa quickly dwindled and again having three Empires invading, did not help, British lost early naval wise, which lead to a very prolong effort to get transport system running, Turks kept their Empire from letting a linkup tween Russian and Britain, this allowed their effort to taking back, parts of Africa, Italians suffered lost of its territories and parts of its home empire, especially towards the last round, her forces in France were annihilated, finally U.S. tried to help Britain and France on the Western Front, but, most of its efforts were channeled into trying to drive the Axis out of Africa.

blacklodge
Posts: 27
Joined: Sat Nov 11, 2017 9:35 pm

Re: Axis and Allies 1914 RoundRobin

Post by blacklodge » Fri Apr 06, 2018 6:50 pm

This comes out to major political and a military victory for the Axis powers. Poland and Ukraine become independent nations, about 10% of former going to GE. and 10% of the latter to A.H. Empire. Also both theses new nations appreciate their new found freedom, and, yes join the Axis Powers. All Axis share the Suez Canal, with Egypt going back to the Ottoman Empire, and, just the western sandy small part of Egypt goes to Italy(to enlarge Libya), Germany gets back her African colonies, while Northern Sudan is control by the Ottoman Empire and the South by British Empire(cause the war’s end the Sudan was contested). Also Germany keeps the Lorraine and A.H. Empire sells back for big bucks to Russia Sevastopol with big oil deals.

Also AH Empire goes from dual kingdom to triple kingdom, incorporating Yugoslavia, and, Axis fleets allowing to have a base in Sevastopol and visits to London and Brest. U.S.A. to allow one time fleets visit to Canada(what is the Axis going to do with the U.S., to invade it, they have to go to war, with probably all of the Americas).

Finally Axis pressure onto Italy to disband and outlaw the new found Fasicst Party.
Last edited by blacklodge on Fri Apr 06, 2018 8:02 pm, edited 1 time in total.

blacklodge
Posts: 27
Joined: Sat Nov 11, 2017 9:35 pm

Re: Axis and Allies 1914 RoundRobin

Post by blacklodge » Fri Apr 06, 2018 6:55 pm

Any more RoundRobin with 1914, might be especially with Italy. For now in the future, I am sure on E-Bay a copy with or without playing parts for War Room(Larry’s new game is sure to appear).

Maybe I can RoundRobin that game, thanks, Fin, Pellulo

blacklodge
Posts: 27
Joined: Sat Nov 11, 2017 9:35 pm

Re: Axis and Allies 1914 RoundRobin

Post by blacklodge » Fri Apr 06, 2018 6:58 pm

O.K. decide to try Axis Italy versus only one Ally, eliminating powerful France which touches Italy, and, British Empire which can rapidly attack from Africa. That leaves only two powers Italy can take on, with a chance of holding out after eight rounds(6 months per. year, for four years total). The other power is Russia, but, due to distance it would be mostly a Russian fleet of Cruisers arriving off Rome, defended by Italian Battleships. Also the Suez Canal, and, passage to and from the Black Sea would be closed.

To speed play up, only highlights of play between Italy & U.S.A. The former is building up forces to invade the U.S., even if only control the seas off the East Coast can count as a very minor victory. The U.S. if possible to get a transport off to Somaliland or into the central Mediterranean Sea. When ever it landed, it would face a determine defense, except for the islands and Libya. After all, hard for Italy to heavily garrison the colonies and islands, quicker to have some reinforcements and build up its navy.

So in this scenario the U.S. is investing in a wall of steel(navy), which Italy will try to break through. So far Sea Zone 13 has become a “chicken wire”, where each power needs to cross to arrive off the East Coast, or, the Atlantic entrance to the Mediterranean Sea. As naval forces build up, hard for a power, to not try to do a pre-strike.

After eight rounds, the U.S. wins. They control Samaliland for no lost, the Italians lose a trooper(only land forces lost). Also after allot of flip flop battles the Allies control, the Atlantic entrance to the Mediterranean Sea. The U.S has a BB & C left, an extra 2 troopers, gun, tank, &, air for an invasion that never arrives. Also Italy land forces are augmented by a trooper, tank, &, fighter.

The IPCs lost for naval battles, fought in Sea Zone 14, are Axis 114 & Allies 117. IPC remaining, not used to purchase units, and, gained for a Round Nine never played are Axis 29 & Allies 41.

blacklodge
Posts: 27
Joined: Sat Nov 11, 2017 9:35 pm

Re: Axis and Allies 1914 RoundRobin

Post by blacklodge » Sun Apr 22, 2018 2:39 pm

Now for two Axis and two Allies, with Italy as a constant Axis player(also U.S. as a constant Allied player, being the lowest ranking Allied Power).

Axis Italy & Austro-Hungarian Empire, versus, U.S.A. & France. Basically Axis need to overrun France, control the Central Mediterranean no less, and, send aid to Africa to keep the Allies busy. Losing Africa is tolerable, if Paris falls.

By Round 4 the AH Empire has contested both Burgundy and Marseille, with one more powerful army, to arrive next round. Italy is worn out, just trying to build up its defensive in case of Allied landings. Her only foot in N.Africa is being held by AH troopers(Axis forces in contested Tunisia were defeated by the Allies). Central Mediterranean Sea belongs to the Axis, the west to the Allies.

With arriving U.S. forces via Fr. transports allows the French to use the Paris garrison for attack purposes. U.S. forces in N. Africa are turning the tide for the Allies, especially in controlling the seas off S. France.

By Round 5 Axis highpoint, contested Burgundy, Marceilles, &, Tunisia taken. Is Paris next? By Round 6, Allies ready to invade Libya, taken Piedmont, and, the Axis are building forces to try to hold Northern Italy(gateway also to the AH Empire). Also a standoff in the Mediterranean Sea, that will eventually explode, as both sides are near equal in strength.

By Round 7, France has already gotten control of the Central Mediterranean Sea, and, the U.S. has already taken Rome. Eventually France gives up Venice, to make sure what ever left over Italian forces, do not retake their capital, by invading Tuscany. Now Fr. contest Piedmont and Tuscany(having pull all forces out of Venice).

Eventually Peace Breaks out, AHE cannot last long, with Italy lost and occupied Venice the only part of mainland Italy under Axis control, and, the only barrier to the Allies from entering Austro-Hungarian Empire. A major victory military and politically for the Allies. Northern Italy to be demilitarize, along with Trieste and Tryrolia. Also Axis fleets to stay in Home Waters, and, Allies fleets allowed to visit.

Italy losses Western Libya to France, and, Northern Somaliland to the U.S. The New Roman Empire looks like the worn out one, of the early 400s A.D., only generous loans from AHE keeps the nation afloat.

IPCs not used/picked up for a round nine, that is never played, for the Allies 109, &, Axis 52. IPCS lost for land forces Axis 377, and, Allies 274. Air 18 & 12, and, Sea 152 & 114.

Areas lost of all of Mainland Italy and Libya. Forces left for Axis for troopers 09(three are all that is left for Italian Forces), &, 10 Allies, guns 5 & 6, tanks 1 & 2, fighters 2 Allies only, no subs, 3 Cruisers and 2 Battleships(one damaged) and 6 transports, all for Allies.
Last edited by blacklodge on Wed May 02, 2018 9:42 pm, edited 2 times in total.

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