Axis and Allies 1914 RoundRobin

Breaking away from the Second World War and paying a visit and tribute to the First World War. Coming this March, 2013
suit
Posts: 12
Joined: Sun Oct 21, 2018 8:08 pm

Re: Axis and Allies 1914 RoundRobin

Post by suit » Tue Feb 12, 2019 9:08 pm

Would you think the Zombie Edition will get into the Forum, for better or for the worst, I believe the game is selling quite well, thanks

suit
Posts: 12
Joined: Sun Oct 21, 2018 8:08 pm

Re: Axis and Allies 1914 RoundRobin

Post by suit » Tue Mar 12, 2019 2:19 pm

Finally could the Zombie 🧟‍♀️ ideal be applied to the 1914 game?
Would the Zombies be Supernatural or a Secret Weapon gone amok?
Also could for The Thirty-One Year War time frame 1914-1945(after all the War to End All Wars ended in an armistice, think Korean Conflict ), could the Earth face an Alien U.F.O. Invasion, for that kind of theme game?
Thanks

Not plugging it, you can get it free at your library, The World War Series by H. 🐢 🕊 is based on an alien invasion in 1942, thanks.

suit
Posts: 12
Joined: Sun Oct 21, 2018 8:08 pm

Re: Axis and Allies 1914 RoundRobin

Post by suit » Fri Mar 15, 2019 10:42 am

Pieces for the Alien 👽 Invaders would be for land, a typical buy-eyed Martian/clunky robot/blob with an oversized gun/rifle, and, a combo Self-Propelled gun/A.P.C./Tank. For air/space the fame saucer or cigar shape mother ship and smaller versions of it. Finally for Sea a battleship shaped submarine, and, a smaller hovercraft Cruiser/DD that doubles as a Transport. Along with a carrier that can carry up to two smaller versions of their fighters.

Now the units supplied would be on up to ten rounds of reinforments, with a half of all the units introduced, in the first round. The Aliens do not buy any units, a throwback to the way units were introduced, let us say in Axis and Allies Battle of the Bulge Game. They win by the number of spaces, they occupy, at the end of the game of all land and sea. So they will need lots of markers to show ownership, also they do not need to leave a unit in it, to garrison it.

Victory, a major one if they control three quarters and up. Moderate is just below three quarters to half, and, minor is just below half to a third. Having a Alien Air/Space Unit fly over a territory does not give it ownership.

For a retro look if used for the 1914 game, the Minis can have that no longer copyrighted public domain, of Wells War of the Worlds. Using the “Walking Saucer” type ships, with the multi-tentacle aliens, and, a mini representing the fame poisonous smoke.

Firepower and movement:
Infantry two spaces with attack two and defense two, the combo vechicle three spaces and attack of four and defense of three(can carry two troopers three spaces, but, cannot the troopers and combo engage in any attacks).

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