Axis and Allies 1914 RoundRobin

Breaking away from the Second World War and paying a visit and tribute to the First World War. Coming this March, 2013
suit
Posts: 15
Joined: Sun Oct 21, 2018 8:08 pm

Re: Axis and Allies 1914 RoundRobin

Post by suit » Tue Feb 12, 2019 9:08 pm

Would you think the Zombie Edition will get into the Forum, for better or for the worst, I believe the game is selling quite well, thanks

suit
Posts: 15
Joined: Sun Oct 21, 2018 8:08 pm

Re: Axis and Allies 1914 RoundRobin

Post by suit » Tue Mar 12, 2019 2:19 pm

Finally could the Zombie 🧟‍♀️ ideal be applied to the 1914 game?
Would the Zombies be Supernatural or a Secret Weapon gone amok?
Also could for The Thirty-One Year War time frame 1914-1945(after all the War to End All Wars ended in an armistice, think Korean Conflict ), could the Earth face an Alien U.F.O. Invasion, for that kind of theme game?
Thanks

Not plugging it, you can get it free at your library, The World War Series by H. 🐢 🕊 is based on an alien invasion in 1942, thanks.

suit
Posts: 15
Joined: Sun Oct 21, 2018 8:08 pm

Re: Axis and Allies 1914 RoundRobin

Post by suit » Fri Mar 15, 2019 10:42 am

Pieces for the Alien 👽 Invaders would be for land, a typical buy-eyed Martian/clunky robot/blob with an oversized gun/rifle, and, a combo Self-Propelled gun/A.P.C./Tank. For air/space the fame saucer or cigar shape mother ship and smaller versions of it. Finally for Sea a battleship shaped submarine, and, a smaller hovercraft Cruiser/DD that doubles as a Transport. Along with a carrier that can carry up to two smaller versions of their fighters.

Now the units supplied would be on up to ten rounds of reinforments, with a half of all the units introduced, in the first round. The Aliens do not buy any units, a throwback to the way units were introduced, let us say in Axis and Allies Battle of the Bulge Game. They win by the number of spaces, they occupy, at the end of the game of all land and sea. So they will need lots of markers to show ownership, also they do not need to leave a unit in it, to garrison it.

Victory, a major one if they control three quarters and up. Moderate is just below three quarters to half, and, minor is just below half to a third. Having a Alien Air/Space Unit fly over a territory does not give it ownership.

For a retro* look if used for the 1914 game, the Minis can have that no longer copyrighted public domain, of Wells War of the Worlds. Using the “Walking Saucer” type ships, with the multi-tentacle aliens, and, a mini representing the fame poisonous smoke.

Firepower and movement:
Infantry two spaces with attack two and defense two, the combo vechicle three spaces and attack of four and defense of three(can carry two troopers three spaces, but, cannot the troopers and combo engage in any attacks).

The mothership cannot land or is made for atmosphere fighting, can pick up any one unit, once per turn and allow it to transfer anywhere on the board(think of it as a hugh space elevator station). The smaller versions of the mother ship are like fighter bombers, attack on four defend on four, and has a range of eight.

Finally the sea units, fortunately for the Axis and Allies, the invaders come from a world with small and shallow oceans, little understanding of submarine warfare. Thus earth subs. have a attack and defense of three, when dealing with the Alien Fleet. Their BB attacks on a five, defends on a four. The C/DD hybrid attacks and defends on a four and three, if in a transport mode only defends on a three. The BB is also a submersible, but, only attacks and defends on a three. All fleets ships move on a three, except the BB as a submersible moves on two spaces.

Being attacked by earth’s submarines, all defense falls to a lowly two, and, their C/DD cannot negativity stop any surprise attacks(including air/spacecraft, fail to detect submarines).

Finally for extrapolation/nice to know information, the BB/Submarine hybrid cannot dive too deep, and, the fleet as whole cannot leave port if rought seas are present(much less deal with icy waters).

Round One is a bitch as one Theater of Operation, thinks the Alien Invasion is an Hoax, and, lets the Alien Invaders get a extra attack for land invaders(again playing like the 1914 game, of just one attack, sans sea, per turn). Throw a Die to see who gets zapped, European, Pacific, or, BIC(Burma, India, China).

Secret weapons by round five all Earth fighter & bombers now have their range extended by two spaces. A.P.C. Cost 1 less IPC due to U.S. mass production, ditto for DDs.

Again borrowing from the D-Day & Bulge games, as the reinforcements stop coming in for the invaders, by Round Ten. The earth forces either has the forces to win, or, has to yield to a Alien Victory Condition.





*This ideal has long been up as a model driven game(very expensive?), reminds me of the built up models for a Star Wars Game. I saw it at Barnes and Nobles game section, second floor, Union Square, Manhattan. Of course you could have played it with cardboard cutouts, or, just an index card saying it was an Imperial Star Cruiser, but, heck where's the fun in that(also the BIG Mouse from a magical land in Fl., wants its money).

The game is called Tripods and TriplaXes , on the cover a W.W.I Fr. fighter plane, with primitive rockets, taking on one of free copyright Tripods with that laser type eye, from H.G. Wells "War of the World". This is a standalone game, maybe more games in the future. Of course the scale is much bigger than a Axis and Allies mini, much less you have to build them. Additional games and extra units is where the money is for the game maker.

An Axis and Allies 1914 game with alien invaders from the Well's book, would be more cost effective.

suit
Posts: 15
Joined: Sun Oct 21, 2018 8:08 pm

Re: Axis and Allies 1914 RoundRobin

Post by suit » Wed Sep 04, 2019 8:23 am

Just came back from a visit from the Game Section of the Barnes and Nobles, Union Square, second floor, Manhattan. Still has allot of Larry’s games and minis for other games. Well still up in the air, if this flagship store will be sold, if so expect big deep discounts for those Axis and Allies games(yea they got the Zombie game), thanks

suit
Posts: 15
Joined: Sun Oct 21, 2018 8:08 pm

Re: Axis and Allies 1914 RoundRobin

Post by suit » Sun Sep 15, 2019 6:30 pm

Howdy, would anybody know, if the 1914 game, will go into a second issue, thanks Pellulo

suit
Posts: 15
Joined: Sun Oct 21, 2018 8:08 pm

Re: Axis and Allies 1914 RoundRobin

Post by suit » Tue Sep 17, 2019 11:56 am

The reason I ask the above, is that the people from Amazon send me a e-mail asking me that question, so does some one know, does Larry know, or, Wizards of the Coast, thanks, Pellulo :mrgreen:

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