Royal Navy amphibious assault on germany - Bad idea?

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BraselC5048
Posts: 2
Joined: Fri Nov 08, 2013 6:31 pm

Royal Navy amphibious assault on germany - Bad idea?

Post by BraselC5048 » Sat Nov 09, 2013 12:31 pm

Well, it seems that A&A1914 does a good job of discouraging amphibious assaults on well defended areas, as reality should. Amphibious assault on Kiel seems like it might be a bad idea - opps, there goes 1/6th of your invasion force due to mines (By the way - great mechanic for letting ships stay in port). And with 4 artillery in Kiel, you'll be losing perhaps 2 units before they even step ashore.

An amphibious assault on Berlin could decide the game - but you'll lose at third of your force to mines, and deal with all the artillery the germans bought last turn, and lose a 6th of your force getting those battleships back for repairs, and those transports back for another load. On the plus side, Germany won't be able to purchase new units, and not collect income? while the capital is contested, which could decide the game right there, so "damn the torpedos, full speed ahead" could actually be a viable strategy if you can afford the amount of ships needed (and that French battleship in Brest should be British.)

Still, the Royal Navy should have enough ships to make it work at least some of the time. (Don't know if the game gives them enough, though.) It likely wouldn't work if the German player can spot the rather obvious buildup of troops and ships not being sent to the front, but on the other hand, he might not expect something so bold, so the 'power of audacity' might work in your favor.

Caractacus
Posts: 548
Joined: Tue Apr 06, 2010 4:18 am
Location: Turku, Finland

Re: Royal Navy amphibious assault on germany - Bad idea?

Post by Caractacus » Mon Nov 18, 2013 3:54 pm

BraselC5048 wrote:Well, it seems that A&A1914 does a good job of discouraging amphibious assaults on well defended areas, as reality should. Amphibious assault on Kiel seems like it might be a bad idea - opps, there goes 1/6th of your invasion force due to mines (By the way - great mechanic for letting ships stay in port). And with 4 artillery in Kiel, you'll be losing perhaps 2 units before they even step ashore.

An amphibious assault on Berlin could decide the game - but you'll lose at third of your force to mines, and deal with all the artillery the germans bought last turn, and lose a 6th of your force getting those battleships back for repairs, and those transports back for another load. On the plus side, Germany won't be able to purchase new units, and not collect income? while the capital is contested, which could decide the game right there, so "damn the torpedos, full speed ahead" could actually be a viable strategy if you can afford the amount of ships needed (and that French battleship in Brest should be British.)

Still, the Royal Navy should have enough ships to make it work at least some of the time. (Don't know if the game gives them enough, though.) It likely wouldn't work if the German player can spot the rather obvious buildup of troops and ships not being sent to the front, but on the other hand, he might not expect something so bold, so the 'power of audacity' might work in your favor.
I believe that you can still build in a contested capital...
Caractacus.

WILD BILL
Posts: 1487
Joined: Sat Aug 29, 2009 2:24 pm

Re: Royal Navy amphibious assault on germany - Bad idea?

Post by WILD BILL » Mon Nov 18, 2013 4:31 pm

Yep, you can build units (navy too w/naval base) if capital is contested, you just don't get paid for a contested territory when playing with normal rules.

If using the econ/political collapse rules then you could lose the ability to buy/place units in a contested capital, but not normal rules.

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