I think AtlanticWall is using the game as an AnA engine. Nothing wrong with that, AnA has come in a variety of formulas over the years. The strategic level is just another recap of that established formula. . .
But that is just the window dressing of this game. Competing against the game at the strategic level, and allowing the computer to "decide" each battle in each theatre each round?
I can't imagine the AI at the strategic level to be brilliant, to be honest. Hence, the very limited number of armies/techs which can be built; the absence of Fleet Groups prowling the Pacific/etc.etc ad naseum. You are focusing on what is missing, not what is before your eyes.
AnA:RTS. AnA is the backdrop of an RTS engine designed to create credible combat simulations at the theatre-level. You are not Hitler or Stalin; you are Rommel or Zhukov; you do not command the general staff to roll your dice for you anymore, you step into the dice. You command the army group of your choice with old gaming buddies over a beer in the comfort of your own home. User-friendly, engaging, entertaining, wargame; THAT is the truly similarity to old-school Axis and Allies.
The strategic level frames the RTS in an historical context; the RTS is the brush with which you paint the battle's outcome.
Give the game creators credit here. They needed a good frame to paint a strategic overview of WWII; Axis and Allies was originally designed to be a user-friendly "The Third Reich". "Third Reich" was a brilliant game by Avalon Hill, but its rulebook was so complex it was taught as a graduate level course at several universities.
Same thing here, the designers borrow a formula that not only works, it is universally understood by most gamers worldwide. I do not find it odd that the individual I have probably played more Axis and Allies games allied with lives in Holland, while I live in Texas. I think that's the beauty of the design.
Play the RTS, give us a gambit for building Armor, or a new infantry tactic. You teach me how to bull rush this game's AI every time, and then you'll have a credible argument.
But, please, do not berate a game for not being something it ever wanted to be.
Because, like I said; job well done.
Last edited by Andre Bolkonsky
on Sat Nov 13, 2004 12:30 am, edited 1 time in total.
War is but an extension of politics, by other means.