LHTR 2.0 Released

Here are the Tournment Rules for Revised Axis & Allies
Post Reply
User avatar
Krieghund
Posts: 2664
Joined: Tue Jun 15, 2004 9:18 am
Location: Virginia, USA

LHTR 2.0 Released

Post by Krieghund » Thu Jul 26, 2007 7:10 am

A new version of the Larry Harris Tournament Rules has been released and can be found here: LHTR 2.0
A&A Developer and Playtester

"War is much more fun when you're winning!" - General Martok

User avatar
PAGAN
Posts: 52
Joined: Tue Jun 15, 2004 8:23 am
Contact:

Post by PAGAN » Thu Jul 26, 2007 9:16 am

I see that you fixed the Transport mis-page
.
What are the Sub changes that Larry Harris wanted to employ ?

--- no lone aircraft attacking lone subs ?
--- submerging after opening fire (except when DD is present) ?
--- convoy raid damage adjacent to IC (unless sub has submerged)?

.
.
AARe : Axis & Allies Enhanced global warfare, where the leaders of nations will decide the destiny of the world. Do you have what it takes?

User avatar
Krieghund
Posts: 2664
Joined: Tue Jun 15, 2004 9:18 am
Location: Virginia, USA

Post by Krieghund » Thu Jul 26, 2007 9:25 am

There are no changes to the sub rules, only clarifications.
A&A Developer and Playtester

"War is much more fun when you're winning!" - General Martok

djensen
Posts: 16
Joined: Mon Sep 05, 2005 3:55 pm
Contact:

Post by djensen » Fri Jul 27, 2007 3:12 am


timerover51
Posts: 366
Joined: Mon Aug 27, 2007 10:31 am

National Advantages

Post by timerover51 » Fri Aug 31, 2007 5:19 am

Deleted
Last edited by timerover51 on Fri Oct 10, 2008 7:46 pm, edited 1 time in total.

templeton
Posts: 67
Joined: Thu Oct 12, 2006 9:52 am

Re: National Advantages

Post by templeton » Wed Nov 21, 2007 8:16 am

timerover51 wrote:A couple of comments on the National Advantages.

1. Enigma Decoded: I spent a couple of months working with John Winton 2. Most Powerful Battleship: I assume that this refers to the Yamato and Musashi. Generally, in most discussions as to which was the best battleship of WW2, the Yamato comes in tied with the Iowa-class ships.
I use the Red Russian battleships as the Japanese initial battleships, and allow them to build new battleships which are placed as the Yamato class.

Ditto - I use the greenish peices from Pacific and use the early US battleships, and then have new ones placed as the Iowa and allow these to have the AA ability discussed in the advanced rules.

More peices = more goodness!!!


Although then there is much fudging of the high strategic nature of the game, and the tactical stuff which makes the battles more fun.

Having struggled through a number of A World At War games, Axis and Allies is a nice atithesis to that game.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest