New Version

Newly released Conquest of the Empire by Eagle Games.
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Flashman
Posts: 949
Joined: Thu Aug 12, 2004 6:32 am
Location: Greater East Yorkshire Co-Prosperity Sphere

Re: New Version

Post by Flashman » Mon Nov 24, 2014 6:06 pm

Incidentally, I think the racetracks should be in the correct shape for Roman Circuses, rather than the twisty loop fests of Ave Caesar.

This is pretty close to what I had in mind:

http://www.boardgamegeek.com/image/2315 ... e=original


Reading through the Glenn Drover version, there's little here I'd use. The Alliances bidding phase is replaced by my own marriage market.

If using the longer timeline idea, the 4 campaign seasons would represent 4 different eras, with slightly different rules applicable to each.

Maybe players eliminated in the early eras can come back later as Barbarian factions; eventually you'd end up with 2 surviving Roman factions (Western and Eastern Empires) with 4 non-Romans closing in on them.

User avatar
Flashman
Posts: 949
Joined: Thu Aug 12, 2004 6:32 am
Location: Greater East Yorkshire Co-Prosperity Sphere

Re: New Version

Post by Flashman » Sat Jun 13, 2015 4:29 pm

Anything happening here?

Few more ideas if the game is going ahead.

Control Markers are Provincial Governors...

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