Fall of the Empire

Newly released Conquest of the Empire by Eagle Games.
Post Reply
User avatar
Flashman
Posts: 949
Joined: Thu Aug 12, 2004 6:32 am
Location: Greater East Yorkshire Co-Prosperity Sphere

Fall of the Empire

Post by Flashman » Fri Apr 01, 2005 12:57 pm

Just posted some of my materal for "Fall of the Empire", my suggested advanced version of COTE.

See the map here:

http://www.bggfiles.com/viewfile.php3?fileid=9663

See this thread for a brief rules summary:

http://eaglegames.zeroforum.com/zerothread?id=5459
Last edited by Flashman on Sat Apr 02, 2005 5:59 am, edited 2 times in total.

User avatar
elbowsanchez
Posts: 1324
Joined: Fri Mar 04, 2005 1:45 am
Location: Western Boogerland
Contact:

ECOTE

Post by elbowsanchez » Fri Apr 01, 2005 10:00 pm

nice work flash, looking forward to seeing more of your versions as ECOTE releases...ive always wanted a topo of COTE, so this new ECOTE may be the chance ive been waiting for!! been working on some custom roman figs, either way, gonna be cool... 8)

have you consider doing a version on the punic wars???

cheers

happy fools day all...!!
-The evil Bert & friend

User avatar
Flashman
Posts: 949
Joined: Thu Aug 12, 2004 6:32 am
Location: Greater East Yorkshire Co-Prosperity Sphere

Post by Flashman » Sat Apr 02, 2005 6:22 am

Check this link for more info on Eagle's advanced version:

http://www.boardgamegeek.com/article/88079

User avatar
Flashman
Posts: 949
Joined: Thu Aug 12, 2004 6:32 am
Location: Greater East Yorkshire Co-Prosperity Sphere

Post by Flashman » Mon Apr 04, 2005 12:34 pm

A brief summary of my rules for "Fall of the Empire".

You'll notice there are 26 legions marked on my map. These are arranged in six "commands" of 4 legions each, plus 1 legion in Africa and the Praetorian guard in Rome. The idea is that control of the 24 legions is drawn randomly at the start. The player drawing a card gets control of that legion, and uses the card to store the pieces belonging to it, with the appropriate standard bearer used to mark the legion on the map. In the case of a 5 player game, legio XXV Africa is added to the draw. The legions start strung out along the borders. Players should be obliged to maintain garrisons and forts in the provinces their legions guard.
A description of the various card types: (each player draws a new card at the end of his turn which can be played anytime.)
Next the players draw a general to assign to each legion in play. The remainder of the general cards are shuffled into the draw deck, and may be used later to replace slain leaders. (As before, a legion cannot move without a commander.) Each general card may give certain characteristics to the legion it is placed in command of.
There are no Caesars to begin with (it is assumed the throne has fallen vacant.) In line with the history of the time, only the legions are strong enough to nominate and install a new caesar. Each player may therefore declare any one of his generals to be caesar and make a bid for the throne.
Next there are the Barbarian cards. Each non-Roman nation on the map has its own card, marking its starting territory in each scenario, troop types and strengths, and featuring its most famous leader. It may also give special objectives for this nation to earn bonus points.
Control of a nation is given to whoever draws its card whenever he chooses to put the card into play (cards may be tradeable.) Some cards will represent nations conquered by Rome in earlier scenarios, in this case playing the card will represent a native revolt.
The game should be balanced in such a way that the barbarians will eventually become stronger than the Romans and overrun the empire.
For example, while Romans are subject to inflation, barbars have no money economy and so players will become increasingly dependant on barbar tribes and auxillieries to maintain respectable armies in the field. Also, as more nations are brought into play the pressure on the frontiers of the empire increases.
Other possible card types include:
Fleets: I'm not a fan of "fighting fleets", but these will give naval transport to legions.
Barbarian Generals: As the Empire faded and Roman war leaders became scarce generals from the barbarian races became increasingly prominent. They can lead legions, but can never be declared caesar.

For some news about the Eagle Advanced version of COTE see:

http://www.boardgamegeek.com/article/88079

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest